bug?

  1. G

    Windows Debugger and watches--they're broken, right?

    The manual says that you can watch and change variables on the fly using watches. Has anyone managed to do either of these things? When I double-click on a watched variable's value while the game is running, nothing happens; when I double-click when paused, I can enter a new value, but it...
  2. G

     Is this normal? 6 texture swaps/frame when I have only 1 texture page?

    I'm using GMS2. Running the game in Test -> VM, the debug overlay consistently shows 6 texture swaps per frame and 10-13 vertex batches per frame. But my game has 1 texture page. In both the Windows and Android settings, the texture page size is 2048x2048. When I preview the texture page...
  3. Michael Bateman

    HTML5 Scaling issues with new runtime 2.0.7.110

    So I updated to latest runtime, and my scaling script is now not working correctly. On previous runtime(s) it would scale fine, but on 2.0.7.110 it appears to not correctly scale the application surface. The debugger states the application surface has been resized, but it doesn't appear to...
  4. R

    Android YGM 1.4 android compiler error

    I try to use yoyo for create android applications.but i after i setting up yoyo for the android , it won't work In android/fire mood it says "cannot open file" In android YYC mood it says Create started: 12:02:11 AM CreateTargetExe Start: 12:02:11 AM "E:\yoyo\GameMaker Studio Master...
  5. cdgamedev

    GameMaker [SOLVED] Instance Not Destroying

    Hi, I'm trying to prototype gameplay for a game I'm making for my Computer Science lesson. Only problem is that 4 instances are created but for some reason they won't destroy. I've tried everything and they just won't destroy. Clearly this shows that the instances are destroying but the red...
  6. G

    GameMaker Clearing drawn sprites; what is the intended behavior?

    I made a simple grid-based tic-tac-toe game. My room uses the background layer to draw the gameboard. And my controller object has a draw event that uses draw_sprite to draw the Xs and Os. The problem came when my Xs and Os drew over each other. The sprites were persisting over draw cycles. I...
  7. D

    (SOLVED)My screen goes black when I run any project in fullscreen

    I recently had to reinstall windows 10 and set up my computer again because I had a dying hardrive I managed to save the game i'm working on but for some reason now, when I run my game full screen my screen just goes black and I have no idea why. Everything is how it should be and it worked...
  8. A

    3D Sprite disappears when using certain d3d transformations

    Hello Game Maker Forum! I have a small problem with the d3d transformation stuff. I try to draw a normal sprite with a certain transformation. The sprite I want to draw is 35x34, and its origin is on 17x17. I wrote the following code: d3d_transform_set_identity()...
  9. V

    HTML5 audio_resume_all() not restarting sounds in HTML5

    On GameMaker Studio Professional v1.99.533, I'm using the audio_pause_all() and audio_resume_all() functions in my pause/menu object. It works great in Windows, but when I change the target to HTML5, sounds still work, but any sound that was previously playing doesn't resume. In the browser...
  10. S

    Legacy GM bug with movement speed with slowmo, rounding?

    Hi. I'm decided to make slowmo in my game. I created an object that moves up for 2 seconds (or 4 seconds in slowmo) with increasing accelereation over time. While object moves it should travel same distance in normal and slowmo time. In create event I have: //time handle global.time_speed = 1...
  11. D

    Question - IDE Background all messed up when placing thru the sprite/object/stuff menu!

    Hopefully this is not a duplicate, but I could not find anything related to messed up backgrounds in this forum! Also, I had no idea what prefix to put... there was no "possible bug" one... Anyways, when I place a background thru the tab with all the sprites and stuff, it places PERFECTLY fine...
  12. S

    Need help with jumping issues

    Hello, im using gamemaker studio 2 and im trying to create basic platformer. Im using this simple code for jumping (in the image) and it works kinda fine except sometimes instead of normal (+60) jump my character does only very small (like +5 or +10) jump. Can somebody help me to solve it...
  13. M

    GameMaker Script Parameter Display on Bottom not Working

    Hello, I have the problem that I can't display my own script parameter on the bottom of the code screen. If I create an script like "scr_executeSomething" then i write in the first line: ///scr_executeSomething(Parameter1, Parameter2); //Title of the segment of code { code belong here... }...
  14. P

    Question - Code Setting up the camera/view for 3D [Potential Bug?]

    I'm having a little trouble setting up the view/camera for my 3D game. I followed this guide by Michael to get the 3D all set up, but now I can't seem to be able to set the view/camera size via code. I suspect this might be a bug, but I decided to ask here in case it isn't and I'm doing...
  15. M

    Question - IDE Is this a debugger bug?!

    Hi all, i think there is a bug in the GMS2 debugger.. what do you think? do you have the same issue? i will report the bug if it's not somenthing that is happening to me only. i Think the variables in the "Watches" windows are broken. Have a look at the values:
  16. V

    Question - Code Potential bug with surface_copy_part()?

    I have converted a little project I was trying around with in Game Maker: Studio to GMS2 and had unexpected results. When trying to fix the problem I was able to trace it back to one particular function, namely surface_copy_part(). What I am experiencing, is that the resulting image will be...
  17. C

    My buttons in Object Properties don't work

    Check boxes, tabs and other work but all the buttons (Actions) on right all give rollover information slowly but clicking on them gives a cross-out symbol and just do nothing- I can choose an Event. What is wrong with this installation? I have Win 7 Japanese Version. Its Gamemaker 1 Studio.
  18. S

    Object destroyed in incorrect location

    I experienced something sort of perplexing with a game I've been trying to create. I'm trying to make a rhythm game that allows for you to free roam. The idea is that you find stars and when you walk into them it starts the rhythm portion of the game, which takes place in the same field. When...
  19. S

    event_perform doesn't work in switch statement

    I'm not sure if this is a bug with GMS2 at the moment if it is I hope one of the dev will see it I am trying to use event_perform(ev_user0, 0) in a switch event it seems that the runner get to the line with the function however it doesn't seem to actually run here is my code
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