bug?

  1. MONCEFDZ

    Question - IDE Have A Problem In Font

    I installed a font to use it in game maker studio 2 it like this i tried it in notepad but in GameMaker Studio 2 it like this When character is stocked with other character it will be correct (like font characters) But when the character alone it will be wrong If i used "arabic-support"...
  2. C

    Question - Code [Resolved!] GMS2 : "Cannot find" object that is demonstrably present; strange debugging

    Edit : This issue has been resolved. As per usual, it seems it was human error and not something that required a bug report. However it may have been the most recent update that caused GMS2 to detect the error, where it had existed previously without halting the game? I may be overlooking...
  3. C

    Moving Stretches

    I solved and it was something dumb. How can I delete this?
  4. P

    Discussion Exported applications and frame rate

    So I recently moved from a 60hz monitor to a 75hz monitor, and I've been using 60 as my room_speed for all my games. However, I discovered that any exported application that is fullscreen runs extremely fast. I looked into the issue and found that for some reason, GMS2 sets the frames per second...
  5. L

    Question - IDE Texture scaling shrinks sprites - UV issue, or intended behavior?

    I'm designing my current project to a 1080p standard. However, some of my assets ideally need to be above 2K to give some flexibility for zooming/panning. This is all fine and good on my PC when running with texture pages set to 4096x4096, but some of my low-end test devices struggle with this...
  6. C

    Discussion (SOLVED)Game wont start because "assets compiler error". Any ideas what happened?

    I woke up this morning and got on GMS2 to practice and when after awhile when I tried to start my game it just showed this the error. I removed everything from the room ( since it barely had anything in it) and tried to run it again but it gave me the same error. I cant find an solutions so I am...
  7. T

    GMS 2 Camera Problem after Room Transition

    I have a problem with the camera when the Player goes to another room. The player looks really weird and stretched. The player has to look the same regardless of the room size. For example if I walk into a house. The room will probably be smaller than a room for a forest. Normally the game...
  8. H

    Question - Code [SOLVED... AGAIN] Ternary operations don't work in macros. Bug? No. Answer in post

    I tried to make a simple one liner singleton macro #macro IMGUI instance_exists(imgui) ? instance_find(imgui,0) : instance_create_layer(0,0,"Instances",imgui) But for some reason this doesn't work. Do ternary operations not work for macros or does this have something to do with the instance...
  9. Strakee

    GMS 2 phy_fixed_rotation does not work as it should? [SOLVED]

    Hey, so in order to tune my bullet physics I created an object and I test forces and impulses on it. To be sure it stays in the right angle I thought that phy_fixed_rotation is the right command for the job. But the gravity or some external force still tries to turn the bullet to the right ever...
  10. R

    GMS 2 create event running multiple times

    hey, I have noticed that in one of my object the data is constantly being reset after some bug testing(very long and painful) and even re-writing my whole code again, I found out that the create event is run multiple times. I have no idea how this can be. I tested the other objects in my game...
  11. D

    Windows Unable to Create New Asset Package

    Background: Fairly new at game maker, built a simple tileset in GameMaker Studio 1.4.1773 and I just wanted to create the asset package... Clicked the giant "Create New Asset Package" button in the package manager, went through all the steps like normal, but upon clicking "Create" the loading...
  12. Tofu Heavy Industries

    Legacy GM [SOLVED] Joystick/Gamepad/Keyboard weird input issues

    In my game i'm trying to let it support keyboard input, joystick input and gamepad input (so its backwards compatible). i'm running tests on my games' splash screen to see what controllers are being polled. And something really strange is happening. FYI im using GMS 1.4...
  13. F

    HTML5 (Solved) Black screen when using skeleton_animation_get_frame

    Hello, currently I'm try to get a spine animation to play in the html5 target. Everything works fine until I use skeleton_animation_get_frame(0). Once I use this in any way and test the game, the screen is black. Example Code: (In step event) var frame = skeleton_animation_get_frame(0)...
  14. W

    Windows Steamworks SDK not found

    I want to compile my game, but for some reason, it is forcing me to have a Steam SDK even to compile (I am not trying to publish to steam). Configuration Problem : Steamworks SDK install not found, check your Preferences. What I'm asking here is how do I compile the program without a Steam...
  15. Astilex

    Question - IDE Issue with asset compiler

    Hello, When I re-use sprites I created in GMS 2, apply them to an object and place in the room, the asset compiler throws this out. (I am moving them from a GML project to DnD) "An Item with the same key has already been added" I have tried the clean button and it throws the same error. I am...
  16. Jezla

    Question - IDE [SOLVED] Compile Error Doesn't Make Sense

    I'm getting a compile error that is unrelated to the actual code it points to. Here's the error: Here's the script in question: The script is called in the create event of my main controller object. The error didn't show up until I added the following line to the controller's draw GUI...
  17. bbbower

    [Resolved Delete] Functions within functions within Draw GUI event

    I am drawing a GUI for a toolbar in a program I am making in GM 1.4 to support editing of in game assets for other games I am working on. In the Draw GUI event I call a custom function drawGUI(); it draws fine on the GUI layer. Within the custom script drawGUI(), I call another custom script...
  18. XirmiX

    Design Some multiplayer design questions

    I've made some progress with networking in the past few weeks. Though I'm sure I'll learn some more things along the way, there are some things I wonder about in terms of the server-client design that I would like to know more information about. So, the end game idea for my game is to have a...
  19. J

    Question - Code Spine animation collision issue

    I dont know about you guys but when i import spine animations into game maker 2 the collision system gets wonky. I have a bounding box but it doesn't seem to use it and setting the collision mask to another sprite does nothing. i have a script written to stop the object right before it hits a...
  20. G

    Windows Debugger and watches--they're broken, right?

    The manual says that you can watch and change variables on the fly using watches. Has anyone managed to do either of these things? When I double-click on a watched variable's value while the game is running, nothing happens; when I double-click when paused, I can enter a new value, but it...
Top