GM Version: 1.4
Target Platform: ALL
If you try to read beyond the end of a buffer, you will get an error. This is a problem if your game uses buffers for networking, because anyone could maliciously send a buffer that ends unexpectedly, triggering this...
I'm noticing when using buffer_delete() I'm not seeing the memory usage come down. For example, if I create a new buffer using buffer_create() the memory increases by let's say 20 MB. When I delete the buffer using buffer_delete() the memory really doesn't move. Then if I repeat this...
I've been using buffers to save / load huge amounts of data, to cut the long story short this is the save code:
var _cmp = buffer_compress(_data_level, 0, mw * mh * REGION_SIZE);
buffer_save(_cmp, string(level_name))//+ "|*.mle")...
Hello if i have a 1000 clients connected to my server and my server is strong enough to handle those clients would it handle the buffers and connections perfectly or is there an another way to create a server that big?