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broadcasting

  1. D

    Object thinks a broadcast message happened when it didn't

    Hello there. I have an object which checks for a broadcast message in the broadcast message event (obviously). The broadcast message in question that it checks for is triggered by a sprite animation. In particular, its supposed to be triggered to broadcast on the FINAL FRAME of that sprite...
  2. Athena's Owl

    Online Lobby Networking / Limits of Broadcasting

    My question is more about the function network_send_broadcast or broadcasting in general and its limitations. I would like to achieve what it does that isn't limited to a local reach and the best way to go about that for my purposes using Steam and being flexible enough to use outside of Steam...
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