This post is a follow-up to my last post on this forum.
Anyway, I need some more help with this game. According to the video in this Google Drive link, I tried adding a breakable brick to the screen, but although I tried to make the ball's vertical direction reverse upon breaking the brick, it...
Hello there,
I'm working on a brand new indie game inspired by the classic Atari games, Pong and Breakout, but it's a game that goes on and on endlessly, or at least until you lose the ball. The link to a more recent gameplay video is at the bottom. Anyway, I'm hoping to add a visual scripting...
Hello GameMaker Community,
We are very excited to present our first ever game build on GameMaker Studio 2.
This is BLOCKBUST which is our vision of the classic break-out genre.
There are 50 levels to complete divided in 5 Worlds.
Each of the Worlds has it's own athmosphere and unique...
Planet Break is a game inspired by classics like Breakout and Arkanoid:
You have to shoot balls to destroy bricks and ultimately the enemy planet.
Download for Android:
https://play.google.com/store/apps/details?id=com.KoolMatter.PlanetBreakFree
Hello Ladies and Gentlespoons! I would like to introduce you to Shapes in the Sky!
SO! What is this game about? In Shapes in the Sky you are a ship tasked with defending the world from invading aliens that have come to be known as Sky Shapes. Using your ship, you must blast an energy ball at...
Store Description:
- Swipe the screen to fire the ball.
- Destroy all bricks with one shot.
- Total 50 stages (and coming more.)
- Google leaderboard achievement support
Google Play Download
https://play.google.com/store/apps/details?id=com.zongooappa.oneshotbreak_global
My new android game...
This is a somewhat old game, but was considered by some to be my best post-Windows-Vista era game, so I'm posting it here too.
呪いのビデオ fangame: I Hate Everything
Download: https://www.mediafire.com/?enc7lfl12d4265a
Genre: Arcade, with Visual Novel-styled segments
Language: Mild
I Hate...
Hi everyone! My name is Max and I'm new to the forums. I've been messing around with game maker for some time now and have finally finished my first game after starting many projects (but not finishing any :oops:). It's available for download on the Android Play Store from the following link...
Test your skill against the Ring! Radion is a twist on the classic Breakout and Arkanoid games, dropping the player into a circular playing field!
Features:
Levels 1 and 2 are readily available
Levels 3-5 and Survival Mode are unlockable
Username system for online leaderboards
4 Block movement...
Good day,
I'm developing a breakout style game. The levels increment when all ball instances touch bottom screen and are destroyed. Is there a way to use instance_exists() and exclude calling instance?
(sorry for my bad English) My game is working good at Windows. But I am making an Android game. When I export game for Android , game is breaking . I tryed game on different Android devices but game is running corrupted . All sprites , backgrounds , objects confused ! I have a video of game but...
Ok, so I'm making a breakout clone from scratch as a personal coding exercise.
The problem is, I don't know how to make it so that the ball can bounce off a block, AND destroy it on the same frame. I'll post my code if anybody needs it, but this is actually a recurring problem I've had with...
It doesn't seem like anyone can help. This is the last time I'll leave a message in here because A) I'm not getting any help and B) you're probably tired of seeing my posts in here asking the same thing in a different way.
Basically I want to deal with an object that gets sandwiched between...
well you guys probably know my problem by now, it was paddle/ball/wall collision problems
I'm working on a new problem. New problem is that when the ball is caught between the bat and the wall it will be stuck.
So what I'm trying to do, is when I determine when the ball gets stuck between the...
I sort of mentioned this in another post, but I'm still having some trouble here. There's a ball-to-bat collision event and then some code where I essentially call move_bounce_all(); This works fine from the ball hitting the top of the bat, however if I catch it just right and hit the ball...
So as someone else mentioned (and didn't get a reply to).
Basically what happens is you lose a ball, and then as soon as the ball's position is restored it immediately begins moving upward even though it's not supposed to be moving at all, until you move it.
I'll upload the current project...