box2d

  1. M

    Android Rufi and Frank Bruz 44

    Join Rufio and Franklin in this challenging platform adventure made with authentic box 2D physics based gameplay. Use flying kicks, fireballs and more to play through 26 unique levels. Do you have what it takes to make it to the final boss and claim victory? Those guys over there are saying you...
  2. M

    Asset - Extension Physics Sandbox Sauce Code

    In this physics sandbox you can pick up, place and toss objects with the mouse. It also works with Android. Here is the extension https://www.dropbox.com/s/g99nmkpfvf1mh4j/maveric.gmez?dl=0
  3. despair3042

    Asset - Scripts Fixtor: The Next-Gen Fixture Editor

    Introducing Fixtor: An easy-to-use, reliable, full-featured physics fixture editor, for GameMaker: Studio 1 ~ 2.3+. As a fixture editor, Fixtor aims to overcome the fixture limitation of Box2D physics. You can now have as many concaved polygons as you want, as well breaking through the 8-point...
  4. Andrey

    Asset - Scripts Path to fixture (chain_shape) converter

    If you are using the Box2D physics engine, this script can be useful for visualizing the chain. A simple script for converting a path to chain_shape. You draw a path in the room and then convert it to a chain_shape with the desired fixture settings. 1. Create a path. 2. Set the desired fixture...
  5. Azenris

    SOLVED box2d Circle resting on triangle point

    Hi, Im using box2d for the first time. Curious how do I stop a circle collision from resting at the top of a single point. Eg. A circle on triangle Not sure what code you want. Is this a setup problem? Ask if you need to see anything. Actually Ill atleast give the properties ball density...
  6. Mookal

    HTML5 Fixture Incorrectly Bound in HTML5 Export

    I'm making a game where walls can be drawn by the player. To cut down on the amount of instances, some walls are made longer when the player moves the mouse across the screen quickly. Because of this, I need to create a properly scaled fixture for each wall object. The issue is that, while the...
  7. Bart

    GMS 2 Only trigger collision event when colliding with specific collision group

    Hi all. Recently I've been working on physics collisions on multiple levels using Box2D. To achieve that, I define each level's collision mask with a different positive collision group (>0). When the z value passes the midway point (half level height), I unbind the player's fixture, change its...
  8. Jezla

    Windows Box2D fixtures not binding correctly

    I've just filed a bug report on this, but I thought I'd post here so anyone encountering this issue can find some information on it, especially since the Box2D tutorials have been re-published, and more people might be trying their hand at it. I've noticed that sometimes, when using the physics...
  9. Y

    Trying to set up a resource friendly destructible physics terrain...

    Hello Community, I am making a game for Game Maker Studio 2 and I learned a bit about the physics in-depth already, I had an idea for a game but I’m stuck at something maybe on of you have a solution for. My game is a physics platformer where the physics are an absolute must for me because of...
  10. Ninomojo

    GMS 2 How to "parent" physical objects to another? (Box2D)

    Hi there, I'm new to Game Maker Studio 2, even though I used Game Maker 7 and 8 a lot back in the day. However I'm completely new to physics, and I started looking at tutorials for basic physics simulation. Then tried different types of joints. So far so good. What I can't find information...
  11. D

    GMS 2 Weird behaviors of rope joints

    Hi, I'm currently using a rope joints (physics_joint_rope_create) to connect multiple "rope segments" and create a rope. This method is very popular for making a rope and so far it's been working fine for me - 2 objects connected with a rope will move together in a believable fashion. However...
  12. P

    Legacy GM Help with box2d networking

    I have created a basic client and server game where the client can pass inputs to the server and the server will move their character accordingly and then pass the x, y and rotation of the object back to the client so the character can be drawn. I have been trying to implement box2d instances...
  13. S

    GMS2 and BOX2D?

    Hey everyone I want to learn more about using physics in GMS2 and had heard BOX2D was the best way to go but it seems all online info and tutorials are for GMS 1.4. Is the native physics engine in GMS2 the standard now? I'm new and still learning but I want to start off on the right foot...
  14. despair3042

    Asset - Project Self-Balancing Ragdolls

    This asset will present you with a fun, and intelligent self-balancing ragdoll. Features: Fully customizable ragdoll appearance Easy to implement ragdoll behavior, and drop into any project that uses Box2D physics A set of well-made balancing algorithm that can handle collision, impulse...
  15. B

    Job Offer - Programmer Looking for box2d physics developer

    Hey everybody! Looking someone who could develop box2d physics platformer engine with some custom features. If you think you are intrested and want to know more contact me by email - bruslyvk@gmail.com. Basically what's needed in engine: - Player movement on different shapes(Also enemies). -...
  16. G

    Legacy GM Box2D trajectory - help getting code to work

    I'm making a 2d game using the built in Box2D physics where you throw a ball around and I want to draw a simple trajectory to show the player where the ball will go. I found this page on how to do this with Box2D: http://www.iforce2d.net/b2dtut/projected-trajectory This page goes into a lot of...
  17. E

    Legacy GM Physics Box2D Bouncing off Walls

    I have been having issues with the default physics 2d engine. I have two 2d games, a minigolf, and a pool game, both of which use the built-in physics engine in a top-down format. The issue is that when the balls bounce off walls, their collision isn't in the same direction. So basically if the...
  18. erryox

    Box2D max speed

    I'm trying to do movement by applying force. But at the same time I want to limit the max speed of the instance. Does anyone know how to do this? I know that the physical engine in Game Maker works separately in its own cycle. And a simple speed limit like: phy_speed_x = clamp(phy_speed_x, -3...
  19. D

    GMS 2 0 Restitution But Still Bouncing

    So I have a wall object that is set to kinematic with 0 density and 0 restitution. I also have a dynamic ball object set to 1 restitution and 1 density. I would expect that when these objects collide, the ball would not bounce off the wall at all (since the restitution values are multiplied...
  20. DyadGames

    Billiards Physics - Box 2D Issue

    Above is a video helping explain my problem. For whatever reason, the ball collides and stays put immediately at a certain range of speed. I want a realistic soft bounce off the object, which if I do just a little more speed I get. I've tried playing with the friction, the physics steps and...
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