bounciness

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     [Suggestion] Change Collision Restitution Function

    By default, Box2D calculates the restitution of a collision by simply taking the higher of the restitution values of the two bodies colliding. I have no idea why it does it this way, because it seems totally unintuitive and not very useful. This method does not work well in many situations. For...
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    GameMaker 0 Restitution But Still Bouncing

    So I have a wall object that is set to kinematic with 0 density and 0 restitution. I also have a dynamic ball object set to 1 restitution and 1 density. I would expect that when these objects collide, the ball would not bounce off the wall at all (since the restitution values are multiplied...
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