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boss

  1. C

    Creating instance once you get a certain amount of points

    Hello forum. So I am kinda new to Gamemaker and I went through the tutorial but I'm still unsure on some stuff. I use D&D atm. And I want to create like a boss once you get for example 20 points. So is there anyway to like make a variable in create and make it false and in step once you reach 20...
  2. K

    Best Way To Do Boss States

    Well For My Game, https://worldbucket.itch.io/cave-light<---My Game Demo I Am Tryin To Add A Boss And Don't Know If I Should Make The Boss States Using Scripts Or TimeLines. And I Also Just Want Any Kinda Tips I Can Get On The Subject... Thank you
  3. F

    New to this community!

    Hey everyone, I'm new to this community and getting back in to game maker. It has come a long way since I used it in high school! One thing I have been ready about and something I am looking to test is procedural generation in games. There are a ton of resources and I plan on using them but I...
  4. S

    Legacy GM thunder strikes falling from above

    i am making a game which is kinda top-down shooter ( pokemon-ish) with a magic theme and i am making a boss level where a massive wizard strikes with a thunder on player location . can someone provide me advice regarding how to make random single thunder strike on player location. thanks :)
  5. C

    Boss AI Spawning enemies, shooting

    so im down to my final boss object for a class project, i want to set him up to spawn enemies and would also like to get him to shoot fireballs, for some reason hes getting stuck in a loop and wont trigger the animation end event that i have set up to spawn the enemy and reset the summon flag...
  6. phillipPbor

    boss programing

    I making a boss with these. but trying to make a boss go a bit faster after one hit. obj_boss_1 //create event.............................// dir = -1; movespeed = 0; grav = 0.2; hsp = 0; vsp = 0; HP=3; //step event......................................// hsp = dir * movespeed; vsp += grav...
  7. phillipPbor

    Legacy GM enemy bounces off player code!

    i just need help again. how can I make player bounce off a bit when collision on boss or enemy? I mean it is impossible. is it?
  8. phillipPbor

    Legacy GM boss arm rotation

    I need help tho. i saw (little big planet has rotating arms from the wilderness level) and i can be sure as well... how can you make a obj_boss move the obj_buzzsaw rotate back and forth around the OBJ_boss to protect it, while Obj_boss moving back and forth? was there a coding? Obj_boss...
  9. phillipPbor

    Design boss ideas

    I need support for the boss obj. and art style. you see I was trying to make a tank robot for the alpha demo. my idea was for a tank bot to move at the player in slow movement speed =1, to have the shield that covers the weak spot that you could jump on, but if not, you die. and if you swap...
  10. M

    [SOLVED] Boss AI, Forming it's own Combos

    Edit: The answer is below this post and I wouldn't recommend reading what I wrote below this edit note since it'll probably confuse you. To summarize the system I wanted for my boss is basically have the boss be able to choose which move in a combo set to use based on range. As stated above I'm...
  11. S

    Legacy GM if i have an enemy with 2 guns how can i make bullets fire from both of them?

    I am trying to make a boss with 2 or more weapons that fire bullets but I cannot seem to figure out how to do it? please someone help me with this thank you.
  12. B

    Idea I need a really good idea for a boss

    ¿Can you help me, giving me ideas for a boss?, I really have a problem with the bosses 'cause i don't know what idea is great for my desing of my game. This is the art style of my game. I let an image Thank you for your ideas :) Any idea is welcome :P
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