boss

  1. RockstarCRO

    GameMaker Programming Bosses

    I'm trying to wrap my head around programming a boss. I'm not sure whether to use paths, objects (maybe as hit targets), an object to be the boss which draws other parts of the boss, just use separate objects for each part of the boss, forget that and stick to drawing code ..... etc... I have...
  2. Yuki2out

    GameMaker Loop problem

    Hello i recently began making a boss for my game and after finishing 2 moves i told myself that this is good for a 1st LVL boss. But now i have a problem. i can't make it loop until the hp of the boss is below 0. When I put while () to it the player and everything except the music is frozen and...
  3. R

    GML Knockback

    So, in my game, the boss charges at the player really quickly, and when he hits him, he (the player) should get knockback. But i don't know how to implement the knockback function: I guess i need to get the angle from which the boss is coming and push the player in the opposite direction... but...
  4. Z

    Boss Battle Aerial Knife Attack

    Greetings, I am currently working on creating a boss battle that has several unique attacks, so far everything is going smoothly. However there is one attack in particular that is giving me a bit of a hard time, the Aerial Knife Attack. The way its is suppose to work is that the Boss object...
  5. sv3nxd

    HTML5 [FREE] 'Red Running Hood' for the 'Manasoup Game Jam'

    PLAY HERE [ITCH.IO] [This game was made for the "Manasoup Game Jam" over the course of a week end] Red Running Hood is a runner game combined with a boss fight. You are trying to run away from the bad, big wolf chasing you right behind while trying to avoid obstacles. But fear not...
  6. C

    Multistage Boss fight platformer

    Hi, how would i make a boss fight have multiple stages? I want to make it so when it reaches half hp it changes its sprite but so far i have had no luck. The code i have is obj_bossattack x = owner.x; y = owner.y+30; //location of gun when assigned to sprite if...
  7. G#m_Player2

    GameMaker Quick question: How do you create a boss fight?

    Don't have knowledge about making a boss mechanics but I guess you can make one by using state machine right? Just want to know how it should be made.
  8. D

    GameMaker So im rather new to gamemaker and im trying to make a boss

    How should i tackle developing a boss, I have no issue making little slime like enemies with no attack animation but I need some guidance on how to make a boss that can switch sprites for an attack. my main stump is, how do I make the boss switch from a chase state to an attacking state when...
  9. M

    Forum Game I think it is a boss battle... maybe?

    There is an object placed in the middle of a blank room. You dont know what it is. The only thing you could tell was that it doesnt move, has a long metal piece sticking out of a rubber material that almost looks like a strange shoe and a tin can over the metal object. Its presence triggers you...
  10. M

    GameMaker boss wave

    Hello everyone, I'm kinda new here but i've got quite a bit of experience with game maker studio 2, i am making a game where you have to defeat waves of enemy spaceships. i want to add a boss ship that comes around every 10 waves. i have no clue where to begin with this task. i have created a...
  11. Suzaku

    GameMaker Ideas for boss fight code

    Im making a boss fight in a platform game. So... Im thinking about making the boss with 4 levels of fury, where in each level there are a group of possible moves that he can pick to use against the player, and then on step event it will check the whole time on which level the boss is at the...
  12. G

    GameMaker How to make a Boss Battle like this?

    Can anybody help me to make this boss battle scenario in my game maker game im creating? it is supposed to be a platformer game where you control a warrior who has a sword that battles enemies with his sword,repeately hitting them until they die.At the end of the level there's this boss battle...
  13. H

     One World - [UPDATED WITH MUSIC]

    My first project which I am working solo. Gets heavy inspiration from megaman games. Its a bit difficult, and is intended for those looking for an action platformer challenge. My intention is to go heavy with the story telling. This one is just a prototype for the stage and combat. Hey...
  14. Null-Z

    Legacy GM My first boss with State machines. COMPLETE!

    Oh boy, this is something I'll need a lot of help with... I've planned out every state I want the boss to be in and taking it one part at a time. The script I have for Intro moves the object down but it doesn't stop or play the screech animation, what am I doing wrong?
  15. B

     Cube Clicker

    This is my first game and I really enjoyed learning everything I did. My coding is not the best and some things may still not work as intended, but I really loved using GameMaker! I made this using a trial for a game jam and I'm trying to purchase a license of some sort soon. This game is a...
  16. W

    GML Visual Boss Health Bar [Solved]

    I was trying to make a boss health bar but when i add a health bar then the boss disappears and when i add health bar with letters (example : Boss Health : 200) and then it shows just a text and the boss disappears again but when there is no health bar then the boss appears i think i need to do...
  17. yvodlyn

    Legacy GM Boss System

    Hello, For the game, I managed to program all the enemies. However, for the boss, I can not program it. I can not find a structure to program the boss. Would someone have a solution? For the first boss, I wanted to make a similar one to that in Castlevania. Thank you!
  18. A

    Mimic Terraria's Skeletron Movement

    Before you ask, no I am not using Re-Logic's art. I have my own listed below. The left sprite is his hands, the right is his head. I want to mimic the movement of Terraria's boss Skeletron (Preferably Expert) with some differences. I don't need entire bits of code, just main pieces...
  19. A

    How to Make Objects Sprite Change as it follows

    I am making a boss enemy in a platformer, where the enemy shoots off rockets and they follow the player. I want the sprite of the rocket to change depending on the direction it is going, but I have no clue how to. I tried this: if vspeed > 0 while hspeed < 0 {sprite_index =...
  20. Tim

    Design Our game Boss 101 (using GameMaker) is done, some thoughts

    Hey all, You might know already about our game Boss 101 which we did entirely in GameMaker. If not some quick links below if you are interested: Boss 101 Development blog here in these forums Boss 101 Steam Store Page Boss 101 was a three and a half year project done by three people...
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