bone

  1. mbeytekin

    Skeleton World Rotation to Local Rotation conversion

    I'm searching for this for a while but I couldn't do yet. In original Spine Runtime there are some functions to do this.But I can't do with gamemaker. I want to make some procedural animations like exploding bodies etc. I have a standart human skeleton. I calculate virtual points for each bone ...
  2. mbeytekin

    Changing Spine Bone Parent

    I tried with skeleton_bone_state_set and skeleton_bone_data_set for changing a bone's parent to "root". But it doesn't work. in documentation; var bone_map = ds_map_create(); skeleton_bone_data_get("head", bone_map); ds_map_replace(bone_map, "parent", "body"); skeleton_bone_data_set("head"...
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