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blur

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    Create blury transparent outline around sprite

    I was wondering if it would be possible to make a blurry transparent outline. What I mean is that the image has an outline thay is transparent but blury, so that everything seen through it that has a greater depth is blurry. Like to have a blurry glow effect.
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    3D Blur around Sniper rifle scope.

    Hello, im working on a little project, i only started a few days ago and its going pretty well. Its a fist person shooter and i am trying to get a blur effect for the scope. my sniper scope is the second image and i am trying to get a blur effect around the sniper scope like in the third image...
  3. Lucky Bacon

    (GM6 game/windows) game gets blurry if window gets resized.

    Hello! I wanted to record a playthrough of a game, that was made in GM6 i think. It probably doesnt matter since it does that with other games. However, the window size is just too small, and i really want the best quality when i increase the window size. from 480x360 to 1440x1080, so scale of...
  4. S

    Motion Blur

    hello i would like help on motion blur, i have looked up tutorials and they dont work, they use surfaces and whenever i use "surface_reset_target" it says "you MUST apply surface_reset_target() for each stack, i would like to learn a different way of doing this, please help.
  5. X

    Legacy GM Any tips/coding structures on getting lighting going?

    I've benn hitting myself over the head with all of this lighting system mash. I checked out a few engines, looked at tutorials explaining how lighting and shadows work and how to implement them in the game, but nothing that could really help me get things working. What I have right now is...
  6. X

    Lights, Casters, Surfaces, Shadow blurs and the rest... A bit of a problem!

    So, after much research and look at some ways of creating light and shadows and some extensions, I thought I would settle on using the Light and Shadows extension in order to create my lights and what not. I read through the tutorial file and looked at the example file in order to get what I...
  7. G

    How to configure room/window so tiles do not tear as window size increases?

    Here's how I'm doing it now. the tiles are 32x32. The map size is dynamic depending on user choices in the menu. The global.gridWidth/Height are things like 5x5, 15x10, 25x21 and etc. window_set_size(global.gridWidth * 32, global.gridHeight * 32); room_set_height(rm_Game, global.gridHeight *...
  8. T

    Shader pass in variables in for loops

    Hi all, I'm working on shaders, specifically for a simple blur effect. I am passing in a variable u_Blur to the shader, so that if I get hit or something, the screen blurs for a bit and gradually goes back down. here's the code in my fragment: varying vec2 v_vTexcoord; varying vec4 v_vColour...
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    [SOLVED] Blurry GM8 200% scaling

    I'm currently trying to run the game fixed in 200% scaling with interpolation off but I'm still presented with the same issue. The image on the left is the expected output but when using 200% scaling the image becomes blurry (right). Any help would be appreciated.
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    Graphics Single Pass Blur Shader

    I just wanted to share a single pass blur shader that is working great for my current project. I don't think it is as pretty as the well-known gaussian blur, but it serves its purpose. The .GMZ: https://www.dropbox.com/s/08y9agyhc3zo3j9/Blur shader test.gmz?dl=0 Hopefully somebody finds...
  11. Z

    Shaders Motion Blur shader

    Hi i was wondering if any1 knows a motion blur like shader. i personally never worked with shaders so im pretty much asking for a ready made shader/script. or even if its not a shader but can be achieved in some other way im all ears. the reason is that my view is dynamic and i think a motion...
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