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  1. duran can

    Question - IDE room filters & effects drop too much fps

    I like some of the effects but I can't use them, it drops 180 fps.
  2. David Richard

    Graphics Basic HLSL Shader (DirectX) Tutorial (RGB blending, blending 2 sprites, sprite brightness, etc)

    GM Version: 2022.6.1.40 Target Platform: Windows, XBOX Download: N/A Links: - Intro to Shaders with GameMaker Studio 2 - YouTube: Shaders in GameMaker Studio 2 - Tutorial for Beginners - YouTube: Shaders Functions - GameMaker Tutorial - YouTube: Texture Samplers - Drawing with Multiple Textures...
  3. Marko03970

    Problem with fullscreen switching

    Hi guys. I have a problem that I'm trying to solve for a long time now. So basically, problem is in switching between fullscreen and windowed mode of the game. I have 2 displays, one is 1920x1080 and the other one is 1366x768. And problem occur when I run the game on smaller display, switch it...
  4. P

    How would you blur only a specific selection of a sprite and not use any outside pixels?

    Sorry if this is in the wrong forum to put this, but I don't really know where else to put it. Is there a way that a blurred selection will only use pixels from within the selection? It's hard to explain but here: I would like to be able to blur what's inside of the rectangular selection and...
  5. LittleAngel

    3D Anisotropic filter (mipmapping) on GM 1.49999

    Hi everybody, I'm looking for a solution to manage an anisotropic filter (mipmapping) on 3D textures (it's a game is already programmed). I know you will tell me it's very simple with Game Maker Studio 2, but the problem is I have to implement it in a 3D game coded with Game Maker Studio...
  6. M

    [SOLVED] blurring screen edges

    Hi, how could I achieve an effect where the edges of the screen (view following the player) are blurred? So that you can see clearly the center, but the edges get blurrier. Thanks in advance.
  7. FoxyOfJungle

    Asset - Shaders Realtime Gaussian Blur Shader & Pause Menu (GMS 1.4+ and GMS 2.3+)

    With only 1 shader and 1 function it is possible to make the blur effect realtime, it is a Gaussian effect and does not use two pass blur. With the other shader, it is possible to have more control and several settings (suitable for the Pause Menu). All code is fully customizable, and fully...
  8. gats1212

    Blur Shader on Transparent Image

    Hey guys. I'm using a blur shader to ehh blur layers that are closer to the camera. However this process is not working as intended because there are grey outlines. However I was looking why is this happening and I found that this happens because the blur shader is not intended for transparent...
  9. S

    GameMaker Draw Blur Pixelize(Mosaic) on Sprite

    Hi, I want to draw pixelize blur on sprites with small area but I don't know how. Example : If sprite_index = spr_transform then draw(x1,x2,y1,y2,blur effect) on the top of sprite. Normal blur is ok, Pixelize or Mosaic are better. Please help, thank you :D
  10. FoufaDjo

    Shaders i cant get the shader to work ;c

    i fond a very good shader from a web site but when i put in my object the object become invisible xd can some one show me were is the problem or if u have better glow shader for sprites let me know ^^ : varying vec2 v_vTexcoord; varying vec4 v_vColour; uniform float sigma; // The sigma...
  11. E

    Blurry sprite movement

    I know this question has been asked many times, but I'm having great difficulty moving forward with my game. It seems that no matter what I try I can't remove blurring when my sprites move. I recently started a completely new game for testing with just one 32x32 sprite and simple code to move...
  12. F

    Legacy GM Shader issues with HTML5 in Safari/Silk

    Apologies - I posted a variation on this problem before, but having spent a couple more days working on it, I wanted to raise it again in a more coherent manner. I've been testing my game on various browsers, and found that the shader I'm using doesn't work on iOS Safari or Amazon Silk. It...
  13. V

    [SOLVED] Call external function in DnD

    Hi, I'm newbie programming in GMS2, really I'm using DnD. I've finished my first game and now it's time to distribute it. I'm going to publish it in BLUR app. This really needs very few steps for integration: 1. Place this rcode before the end of the </body> (closing tag) in “index.html”...
  14. A Random Creator

    Legacy GM Blurry screen when resizing the game window

    Hello everyone! Its been a long time sense I've been here, but maybe you guys can help me. :p My issue is actually pretty simple, but I can't find a way to fix it. My game window is set to 768x200 when the game first starts (because its a login menu which is not that big) the game window is then...
  15. L

    Player is little blurry when view moves horizontal

    Hi guys. I have a problem where my player is moving horizontal view works strange and player gets a little blurry. But if I set spd = 1 it goes normal, but too fast for me. I need floor number of speed but view ruins it. obj_player [CREATE EVENT] frame_delta = 60 / 1000000 * delta_time; spd =...
  16. N

    Blurry when moving

    When my character moves it becomes blurry. The faster, the blurrier. Is there any way to stop that from happening?
  17. A

    GameMaker Graphic File Blurred or Shader Effect Blur? raster/vectors

    As assets start to really build up.. ...I'm beginning to pay a bit more attention to efficiency in file size and processor load in my game. i'm thinkingabout making vector images of a lot of my very simple shape-type graphics etc.. instead of rasterized ones etc.. that in mind.. i have a number...
  18. T

    Question - IDE [HELP] How to Remove Motion Blur/ Jitteriness?

    I am fairly new to game maker 2 and just started a platforming project. Currently I'm moving the player by adding "spd" (which is an integer) to the player's x position. The pixels aren't distorted or anything, but anything that is moving relative to the camera blurs. If the camera is stuck in...
  19. A

    GameMaker "Blurring" and individual drawn sprite?...

    So I've recently redone a bit of the shadows in my game to be more accurate. I've made it so that an object draws another object's sprite from the base and stretched it (with draw_sprite_pos) to dynamically match the light objects. (If my description wasn't clear, you can see it here: )...
  20. V

    how to stop blurry stretching

    Hi! I made 8x8 sprite of a circle and in create event i have this code: image_xscale = random_range(1,20); image_yscale = image_xscale; However it doesnt scale the image in the good way, it becomes blurry, and some parts even change collors! Please if someone knows a way to prevent that and how...
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