1. FoufaDjo

    Shaders i cant get the shader to work ;c

    i fond a very good shader from a web site but when i put in my object the object become invisible xd can some one show me were is the problem or if u have better glow shader for sprites let me know ^^ : varying vec2 v_vTexcoord; varying vec4 v_vColour; uniform float sigma; // The sigma...
  2. Null-Z

    Legacy GM Projectile with relative Direction. SOLVED

    I want to code a burst projectile. it will start as a separate projectile and once it hits a ground object it creates a bloom of smaller projectiles that spread out in 8 directions. now, coding the initial phase won't be a problem, just a matter of using the right loop to create the projectiles...
  3. N

    Shaders [Solved] Bloom effect!

    Hi guys, I'm looking for a way to create the bloom effect in game maker studio 2. Not being at all expert in shader programming for GM, and having found nothing looking on Google, I ask you if there is a way to get a bloom effect on GM2, and if you would be so kind as to give me an example of...
  4. DukeSoft

    Asset - Shaders [FREE] Bloom / Glow shader

    Hi everyone :) Just dropping this shader off. A simple, yet effective bloom shader. GLSL ES Fragment code: varying vec2 v_vTexcoord; varying vec4 v_vColour; const float blurSize = 1.0/512.0; uniform float intensity; void main() { vec4 sum = vec4(0); int j; int i; // take...
  5. IGameArt

    Asset - Scripts DirtyBloom - Lensglare System

    Features: Easy to use system, just a couple script calls to enable Fully customizable It just works! INSTRUCTIONS FOR USE: You must first call DirtyBloom_define(), then simply call DirtyBloom_enable() or DirtyBloom_disable(). There are more functions included. Feel free to browse through...