blood

  1. Salem Holly

    3D Help with 3D blood decals on walls (GM 1.4)

    In my 3D fps shooter, I have a pretty basic system for blood. It just spawns a flat sprite on the ground, and to keep the game from slowing down, I have an instance check that sees if there are more than X amount of blood decals, and if there are, then it deletes the first ones created. This...
  2. Crask

     Neither Day nor Night - bloody adventure platformer

    Hi, I want to share with you a teaser of the game I'm working on. It's also my first game I'm willing to release. At first I thought it would take me 1.5 year but after 4 years - here I am, hoping that 2020 will be the time of release. The Adventure of a girl trying to find her younger sister...
  3. CrazyNinjaMike

    Herakles and The Princess of Troy

    Hi all. In 2006, I made a game called "Hercules and The Princess of Troy" and released it to the old gmc forums. It got good reviews. I took the feedback and vastly improved on everything. I've been working on this new version, on and off, since 2007. And now, it is nearly complete. I recently...
  4. S

    Drawing blood

    So i have a project now with a lot of blood.How the blood system works: one blood object gets created, that objects creates 15 little objects that go in a random 360 direction. When they hit something they stop moving and give their x and y coords to a master blood controller. that controller...
  5. S

    blood splatter effect

    so im making a top down shooter and i wanted to make a blood splatter effect for when you kill an enemy, i did this by making a controller object for the blood. Then when the enemy gets destroyed he makes 25 blood object that each go in a random 360 degree and random speed. Then when the blood...
  6. S

    Blood particles drop fps

    so im making a top down shooter and i want to have blood in it. So what i did is when the player dies he makes 100 blood object (just a 3x3 pixel) and it gets a random speed and a random direction. As soon as it hits a wall it stops moving so it looks like the wall is covered in blood. The only...
  7. Strobosaur

    Blood surface only drawing on top of ground tiles? [SOLVED]

    I bet this has been asked before, but i was unable to find a good answer after some searching, so here goes: Im making a top down game, and i use a ds_grid for the map structure, then i map collidable tiles to another ds_grid and use that as a collision grid. Im also drawing all blood to a...
  8. T

    How do I get the exact position of a collision in GMS 1.4?

    The questions been boggling me for quite some time and I'd like to know how do I get the exact position at which a collision happens from one object to another. For example: (a 2D game) ObjectA meets with ObjectB and blood appears. Much like you shoot something in real life and the blood or dust...
  9. JAG

    GMS 2 Samurai Gunn blood, how?!

    Not sure if this has been covered somewhere, but can anyone guess how Beau Blythe managed to get blood splatter that looks this good?? http://www.giphy.com/gifs/45frxuO1A1IIo5agTF I know this is likely using the particle system, and presumably a surface for persisting the blood in the level...
  10. H

    Legacy GM How to change opacity on particles?

    Hello! I've been trying to make my own particle system in Game Maker, and everything has been working smoothly until now. For some reason, I can't seem to be able to change the opacity of the particles that are emitted! I've tried adding this line to the particle object's create event...
  11. Gillen82

    Legacy GM Surfaces Help!! [SOLVED]

    I'm back again looking your kind help... I am playing about with a surface which will create blood when enemies are shot, which (sort of) works. The problem I am having is that the "blood" disappears while still in the view. Attached images will show what I mean. Here is the code that I have...
  12. P

    Need help on my blood engine

    So I've been trying to make a blood engine following this thread here: https://forum.yoyogames.com/index.php?threads/unlimited-blood-splats.1624/ I'm trying to go for an effect simular to the INK game by ZachBellGames But my blood still overlaps the wall sprite. (See image) This is all the...
  13. Tayoyo

     Vearo (V14) Action/Adventure (Inspired by Hyper Light Drifter) [DEMO] [DISCORD]

    Check out my Discord, this is where you can talk to me and give me feedback, or post your fanart! Check out my Twitter, this is where you can see my updates as soon as they happen, and maybe see some of my unfinished work Check out my YouTube channel, this is where I post all my update videos...
  14. M

    Legacy GM Blood splatters: question about an old tutorial

    So I found this great looking little tutorial on how to do efficient and potentially infinite blood splatters: https://forum.yoyogames.com/index.php?threads/unlimited-blood-splats.1624/ However when I looked at the code the poster provided I knew something was missing. I don't understand how he...
  15. C

    Legacy GM Blood objects float in sky

    Good day, I am developing a mobile action game. The art style is minimal and the room consists of a red gradient background, cherry blossoms, and the player/enemy objects. The blossoms act as a canvas. When an enemy is killed, blood splatters onto the blossoms. A script executes shortly...
  16. T

    Blood gui.

    I wanna make it so that Draw GUI Creates a bloody background and it increases in alpha. Can someone help me with that? :)
  17. Ianuarius

    Riptale [2D Action] [Now On Greenlight]

    Riptale is a 2D action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts. If Riptale was...
  18. Anixias

    Legacy GM Decal Surface Method

    I currently have a disabled decal object because I couldn't figure out an efficient method. I want to have a bunch of useless eye candy graphics be "caught" by a surface. I can do that part, and already have. I usually would make the surface cover the entire room. My issue is, I have a huge...
  19. C

    Legacy GM Blood drawn outside parameters

    There are, essentially, 2 objects. obj_blood obj_blossoms Upon creation, obj_blossoms initializes a surface that is its sprite width and height. It is drawn at object x and y. An obj_blood instance is created when enemies are killed. In a collision event between obj_blood & obj_blossoms, the...
  20. C

    Legacy GM Particle Lag

    Hey gang, My project, Blind Samurai, is a mobile based game. When the player kills enemies, their blood splatters onto background cherry blossoms. The idea is that the bloodied petals are blown off in time. So far I've experimented with Mfzz99's particle system (See his wonderful free extension...
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