Hello Dear forum users!
Please help, apologize in advance for stupid questions, I am too lazy (although I tried to find a solution to my problem, but apparently I wrote something in the search engine wrong).
I have a sprite and an enemy object, I need that when colliding with a bullet object...
A set of high quality animations used to spice up your games!
Currently working on Platformer & Topdown perspectives with these variations:
1. Gush
2. Light splatter
3. Heavy splatter
4. Spray
and more...
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In my 3D fps shooter, I have a pretty basic system for blood. It just spawns a flat sprite on the ground, and to keep the game from slowing down, I have an instance check that sees if there are more than X amount of blood decals, and if there are, then it deletes the first ones created. This...
Hi, I want to share with you a teaser of the game I'm working on. It's also my first game I'm willing to release. At first I thought it would take me 1.5 year but after 4 years - here I am, hoping that 2020 will be the time of release.
The Adventure of a girl trying to find her younger sister...
Hi all.
In 2006, I made a game called "Hercules and The Princess of Troy" and released it to the old gmc forums. It got good reviews. I took the feedback and vastly improved on everything. I've been working on this new version, on and off, since 2007. And now, it is nearly complete. I recently...
So i have a project now with a lot of blood.How the blood system works: one blood object gets created, that objects creates 15 little objects that go in a random 360 direction. When they hit something they stop moving and give their x and y coords to a master blood controller. that controller...
so im making a top down shooter and i wanted to make a blood splatter effect for when you kill an enemy, i did this by making a controller object for the blood. Then when the enemy gets destroyed he makes 25 blood object that each go in a random 360 degree and random speed. Then when the blood...
so im making a top down shooter and i want to have blood in it. So what i did is when the player dies he makes 100 blood object (just a 3x3 pixel) and it gets a random speed and a random direction. As soon as it hits a wall it stops moving so it looks like the wall is covered in blood. The only...
I bet this has been asked before, but i was unable to find a good answer after some searching, so here goes:
Im making a top down game, and i use a ds_grid for the map structure, then i map collidable tiles to another ds_grid and use that as a collision grid. Im also drawing all blood to a...
The questions been boggling me for quite some time and I'd like to know how do I get the exact position at which a collision happens from one object to another.
For example: (a 2D game)
ObjectA meets with ObjectB and blood appears. Much like you shoot something in real life and the blood or dust...
Not sure if this has been covered somewhere, but can anyone guess how Beau Blythe managed to get blood splatter that looks this good??
http://www.giphy.com/gifs/45frxuO1A1IIo5agTF
I know this is likely using the particle system, and presumably a surface for persisting the blood in the level...
Hello! I've been trying to make my own particle system in Game Maker, and everything has been working smoothly until now. For some reason, I can't seem to be able to change the opacity of the particles that are emitted! I've tried adding this line to the particle object's create event...
I'm back again looking your kind help...
I am playing about with a surface which will create blood when enemies are shot, which (sort of) works.
The problem I am having is that the "blood" disappears while still in the view. Attached images will show what I mean.
Here is the code that I have...
So I've been trying to make a blood engine following this thread here: https://forum.yoyogames.com/index.php?threads/unlimited-blood-splats.1624/
I'm trying to go for an effect simular to the INK game by ZachBellGames
But my blood still overlaps the wall sprite. (See image)
This is all the...
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So I found this great looking little tutorial on how to do efficient and potentially infinite blood splatters: https://forum.yoyogames.com/index.php?threads/unlimited-blood-splats.1624/
However when I looked at the code the poster provided I knew something was missing. I don't understand how he...
Good day,
I am developing a mobile action game. The art style is minimal and the room consists of a red gradient background, cherry blossoms, and the player/enemy objects. The blossoms act as a canvas. When an enemy is killed, blood splatters onto the blossoms. A script executes shortly...
Riptale is a 2D action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts. If Riptale was...