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blocking

  1. Lumenflower

    Defence Moves in a Turn-Based Fight

    I am currently working on a lil fight mechanic which I intend to integrate into a more generic RPG-type game. When the player enters combat, an Undertale-like UI is displayed, with the enemy shown centre-screen. The player then has access to various attack moves depending on their equipped...
  2. J

    i have a blocking

    Basically what it says, I have an action that blocks another and I do not know how to solve it since it is quite cumbersome and complicated for my programmatic capacity, I explain in the create event I have some variables for movement, which are the following: intVX = 0; //...
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