Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
The first action game 100% accessible to blind and visually impaired players is available now! Go play Blind Samurai...
after I fix the achievements. For whatever reason, the game logs into Google Play Services correctly, but will not post achievements. I know the achievement code should be...
Friends,
I share with you the hard-sown fruits of my labor. These 10 tips will save small developers hours of wasted time and money. Others allow you to budget in advance. Please note that my experience pertains to Google Play. But first...
The Secret Origin of Blind Samurai
Marvel’s Daredevil...
Good day,
Are any of you chap/chapettes familiar with the Google Analytics extension? According to this blog post, the documentation should be found under Included Files. Such is not the case, however, I can open the java file which hints at what each function does. My tracking code and Global...
Friends,
I can't find an explicit answer to this question.
I am developing a mobile game whose primary audience is visually impaired. However, the bulk of my players will be sighted. My dilemma is this:
Visually impaired have trouble with ads. Hell, my vision is 25/20 and I mistakenly tap ads...
Good day,
I'm developing a mobile action game featuring Japanese lore. A taiko drum line sfx plays at the Game Over screen. It shows a 2 frame sprite of a man banging the taiko drum (second image is mirrored version of first).
What is the best approach to changing subimages in time with the beat?
Good day,
I am developing a mobile-based game called Blind Samurai. It is 100% playable by the blind or visually impaired. Players swipe left or right toward enemy noise (and cut then wide open!). Let them close the distance and it's game over.
Blind Samurai is nearly complete. There are a...
Good day,
I am developing a mobile action game. The art style is minimal and the room consists of a red gradient background, cherry blossoms, and the player/enemy objects. The blossoms act as a canvas. When an enemy is killed, blood splatters onto the blossoms. A script executes shortly...
Good day,
I am developing a mobile game based upon 3D sound. No sight required! The player listens to audio cues and swipes towards the direction it approaches from. For example, an enemy approaches stage left. Its footsteps grow louder as it closes distance with the player.
What I need:
A...
Heya,
It's likely a matter of not seeing the forest for the trees, but my swipe code is bugged. Somewhere. The odd time, swipe-related code will execute when it shouldn't.
The background.
Blind Samurai is a mobile game the visually-impaired can play. It uses GameMaker's 3D Sound to provide...
Good day!
I saved all my Android questions for one weekend. ;)
A bizarre error occurs when porting my game to Android. At the gameover screen, the player is presented with their rank. The gameover sfx ends and blinking 'Revenge?' text, the reset prompt, appears.
Here's how it should look...
Can anyone confirm whether this issue has been resolved? Had I known mobile devices struggle with surfaces, I would have reconsidered building a portion of my game around them. Reducing the graphics drawn to my surface has a negligible effect.
Finally ready to test my game on an Android device. Downloaded a ton of APIs. SDK, JDK, Keystore, and NDK Version r13b (64-bit) OK. As well,
Target SDK: 23.
Min SDK: 9.
Compile SDK: 23.
Build Tools: 23.0.3.
Support Lib: 23.1.1.
Why do I get this error?
* What went wrong:
Execution failed for...
Heya,
The enemies in my game are invisible until they
a) Kill the player, or
b) Are killed by the player
Both mechanics rest upon the Animation End event and global variable, 'death', as in player death.
Even when death is activated in another event, this event still runs the not death...
Good day,
I'm developing a mobile based game that requires one room.
At the level's end, I want a swipe 'transition' to a black screen. Text introduces the next level and transitions back after player taps screen.
I planned on modifying Rani_sputnik's transition code...
Hiya,
This is related to a more complex problem which has yet to be addressed. Put simply, is there a way to detect if one object or sprite is completely inside another object or sprite? instance_meeting activates even when a single pixel is inside the target. point_in_ect uses shapes.
Any...
There are, essentially, 2 objects.
obj_blood
obj_blossoms
Upon creation, obj_blossoms initializes a surface that is its sprite width and height. It is drawn at object x and y.
An obj_blood instance is created when enemies are killed. In a collision event between obj_blood & obj_blossoms, the...
Hey GM community,
Ever played Kung Fury: Street Rage? My aim is to code a similar enemy targeting mechanic for a mobile app.
The player swipes left or right to attack. If the player swipes right, I want the player object to interact with (kill) nearest enemy instance to player in that direction...
Hey gang,
My project, Blind Samurai, is a mobile based game. When the player kills enemies, their blood splatters onto background cherry blossoms. The idea is that the bloodied petals are blown off in time. So far I've experimented with Mfzz99's particle system (See his wonderful free extension...
It may part/parcel with GM but I notice considerable lag during an object wrap. My game assigns an hspeed to background objects (The player only appears to move). I had to write my own seamless wrapping code which places duplicate background trees beside the original. When the original is...
Hey gang,
My game is composed of three background objects: rocks, trees, and blossoms. The blossoms are separate objects because enemy blood splatters against it. Initially, the player object moved across the level. Now I've given the background objects a global hspeed to give the illusion of...