• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

binding

  1. xDGameStudios

    [TEXT TUTORIAL] Keyword "function" & Methods Explained

    GM Version: Studio 2.3+ Target Platform: Windows / All Download: n/a Links: n/a [THEME] Today we will be talking about functions, so this tutorial will be about the function keyword and the method() function. In the in-betweens, I will also talk about binding. What is it and why is it important...
  2. S

    GameMaker get current key pressed?

    is there a way to get the currently pressed keyboard key by looping through keys? something similar to what this does for the gamepad.. for ( var i = gp_face1; i < gp_axisrv; i++ ) { if ( gamepad_button_check( 0, i ) ) return i; } return false; I don't want to use keyboard_lastkey...
  3. D

    Custom keyboard binding

    In settings i want to make all my in-game buttons, so the player can choose the button he needs and set it to new button. How to make a check what button the player pressed? And how to set this button to all other systems? Sorry for bad english, thanks
  4. F

    Binding - and =

    Is there a way to bind things to - and = next to backspace, instead of just the numpad's vk_add and vk_subtract? thanks in advance.
Top