The YYG Google Play Licensing extension (obtained as part of the YYG Google Play Services extension) uses the com.android.vending.BILLING permission by default. This permission is accessed through the extension, through the "Extra Platforms," Android flyout window.
As far as I can tell from...
I am just trying to implement Google Play Services etc. to my android games, even the Google Play Billing. I figured out it to work thanks to YoYo Games tutorial, I can buy a product and I will get the reward, but every time the game lost internet connection or I start the game without...
At new IAP extension function GPBilling_ConnectToStore() always return gpb_store_connect as "id" in async event even without internet connection. Same as GPBilling_IsStoreConnected() always returns 1. I asked about that while beta test and reported it as a bug few weeks ago. I want to know is it...
Hi everyone. I decided to publish another extension that I use in the game I work on. It's a Google Play Billing extension. This extension integrates Google Play Billing library as it seems from its name)
For now it has very limited functionality: in only can query purchased items and make a...
IAP is causing some confusion on my end.
While everything is set like mentioned in several yoyogames & google tutorials,
I still get a message saying:
02-20 09:40:39.978 26226 26226 I yoyo : BILLING: setupInAppBilling
02-20 09:40:39.979 26226 26226 I yoyo : Failed to initialize Google...
when ı control android'option ı can't see billing permission in the permission.
how can ı set billing permission for my project ??
ı can' update my app for android device,
please help me! ı dont know english. ı wish underst me :)
<uses-permission android:name="com.android.vending.BILLING" />
EDIT: A solution to this issue is available in the second post, hope it can help others :)
Sorry for the long wall of text but i wanted to specify everything I tried so far.
I'm having issues updating an old game for Halloween, it...
I am trying to use In App Purchases (IAP) for Android devices in Game Maker Studio 2. I have read multiple tutorial on how to do this and I have gotten parts of the way through. The hurdle that I can't seem to figure out is how to enable Billing Permission for Android.
My Google Play Console is...
When I try to initialize In App Purchases with the function "iap_activate()", my game crashes ("Game X has stopped"). The IDE also logs lots of Java exceptions (please see below). I swear I have read all the available documentation, and I have searched for the same problem without success.
i was use an old version of game maker studio where the button to enable in app purchase exist in
global game settings - enable iap.
then i update to more new version 1.4.1760
and i know that IAP now control by extensions
i go and i download google play extension and google...
I used to have In-App Purchases in my app working properly, but since I've updated to GMS 1.4.1760 , they don't work anymore. Instead, I get a message saying: "This version of the app is not configured for billing through Google Play".
I checked and there is no sign of "In-App Purchases"...