1. KyleRansford

    GMS 2 BGM Gets Lowered Even at Highest Priority

    I have my game's BGM set to the highest priority over all other sounds. audio_play_sound(BGM_to_play, 1, true). But when other sounds start playing, like enemy bullet sounds, which are audio_play_sound(a_enemy_laser, 10, false) the BGM seems to get drowned out and lowered by all the other sounds...
  2. M

    Legacy GM Looping music

    Right hello there guys and gals. The question i have for you is about Music Looping cause its something i have no clue about like i have a piece of music that starts a loop at 0:27 and the loop finished at 1:51 how would i do it so when the music piece hits 1:51 it loops back to 0:27 so that i...
  3. Velocity

    [SOLVED] SFX Cancelling out Background Music

    Hi, So I wanted sound effects in my game So, originally I tried coding in a script and in an object collision code with audio_play_sound(snd_sound, 10, false) But that didn't work So then, I successfully coded with sound_play(snd_sound) BUT Now whenever I do my fireball sound the...
  4. LucasSchachtMusic

    [SOLVED] Can't play multiple sounds at once

    Hey, guys! First of all: I'm absolutely new to this forum, so please feel free to move this thread to the correct section. I'm from Germany, so English is my foreign language. Please excuse my grammar :D Now to my problem: I already read about implementing sounds to game maker (I'm still...