behavior

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    Portfolio - Programming Programmer specializing in top-down games, for hire

    Hello there! My name is Johnathan and I have spent 8 years programming various projects related to the top-down perspective. I am available for small projects or mechanics that you might need for your game. I specialize in procedural generation, as well as AI, but am also happy to listen to...
  2. D

    Galaga style enemy behavior??

    trying to make a galaga style shooter game, but have been stuck on enemy behavior. I have tried many different ideas for it but always end up with an issue that I can't find a way around. I have a non-visible object that acts as the creator of the enemy instances off screen at the top and use an...
  3. Weastøne Entertainment

    SOLVED Subimage indices are clamped?

    Hello, I was programming when I encountered a recurring, but still relatively 'surprising', effect: I have a 2-subimages sprite and whenever I ask GameMaker2 for the subimage '2' (the 3rd one), it shows me number '0' (the 1st one). Is this regular behavior, or should I clamp manually the...
  4. hughrock18

    SOLVED Layers Behavior Question

    I have been in an all-out war against the layer system of gms2! Not the system's fault mind you. I love how the new system is supposed to work, but I must be missing some bits of info. For the longest time, I would use "layer_create", fill out the layer with objects, and then (at the Room End...
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    Legacy GM How to make the Peahat enemy from The Legend of Zelda

    Hello! I am trying to remake the Peahat enemies from The Legend of Zelda in Game Maker: Studio. However, I am having trouble mimicking their movement. They go about at random and sometimes move towards Link until they hit him or they miss hitting him, and they go back to just moving around at...
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    [Solved] Calculating Velocity

    Hello, I'm having trouble setting up the pursuit steering behavior to fit my situation. I need to know my players velocity and the player is controlled via arrow keys and I'm not sure how to calculate the player's velocity since I'm not using a steering behavior to propel it in any way. I tried...
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