I'm working on this practice project via tutorial which was published on Feb 15, 2013
Here's a link to it.
Information about object: obj_snake
No Physics Object
This tutorial was made back in 2013..
Here's a link for it on a specific time stamp.
This is the first error, i clear it when i remove the ";" from line 12.
But, when i do that. Another one comes up without making sense.
It says that in line 13, at the location of letter "n" in the text...
So ive recently started using game maker studios and have been watching a few tutorials. I have been able to make my player power up and kill enemies by jumping on them but his sword swing attack doesn't work. Any help would be greatly appreciated. Here is the code ( and the code in /// is just...
alright people, i am trying to create a platformer, i figured i would start step by step, i have no knowledge of programming and the videos on youtube help only so much.
first i would like help with knockback, i want forced knockback in which if the player touches the enemy they are knocked...
I'm currently researching for one of my upcoming project.
A law here forces developpers to make our projects accessible to everyone. (vision or hearing impaired, colorblind, etc.)
I was wondering if accessibility options in this software is someting that is possible. Are we able to...
I'm working on a project in GameMaker: Studio and I'm already stuck.
The code is supposed to be simple, this is what is has to do:
If you click ten times on a button, a window will pop up telling you to stop it. The code resets after the window appears.
This is the code I've got:
Please help. I am making a game that when you collide with the exit object it will take you to the next room. But after I changed the controls to the player it won't work. I did a simple drag and drop. I don't know why it won't work. And I don't know code so if there is a solution with d&d...
Hey so I'm new to game maker and all , but I've got an idea that I think sounds interesting.
So I've been thinking about making a game similar to Zelda , but with different classes. The classes should be ranging from 4 to 6.Every class should be different from the others ofc. but not only that ...