1. A

    GMS 2 Depth in GM:S2

    So I am trying to learn how to make an RPG, using Game Maker 2 on my Macbook. I'm following HeartBeasts tutorials, and so far everything is working out great. Except with depth of the player object, relative to an enemy object. For some reason I just can not get it to work correctly. The effect...
  2. matharoo

    Drag And Drop Making Your First Game: 9 Free Tutorials [Drag & Drop]

    GM Version: GameMaker Studio 2 Target Platform: All Download: N/A Links: Summary These 9 free tutorials introduce you to GameMaker Studio 2, its interface, workflow and Drag & Drop. They're part of my 2.5-hour course on Udemy. Tutorials Introduction to GMS2...
  3. C

    Anyone willing to teach a complete n00b in 1.4.?

    I happen to be inspired by Dr.m64's work on AM2R, and while i have tried my hand in coding in GM about a year ago, i followed an outdated tutorial, (HeartBeasts tutorial) ran into in error, didn't get a response from anyone in the comments, and lost interest for a while. Well, i want to learn...
  4. M

    Idea Creating NES-era point-and-click games

    Hi gang, I'm a game-making beginner from London who's recently found Game Maker Studio2 and really excited about its possibilities! I want to make a very simple point and click adventure game that looks and feels like a classic NES-era title in the vein of Uninvited or Shadowgate, albeit with...
  5. S

    newbie here

    Guys where should I start? I'm using gml 8.0 (I'm a student btw)
  6. K

    Variable doesn't let itself update from multiple different objects

    Hello! I have a problem with my Project I can't really explain it here's a video: All Variable are globalvar's I am a beginner so sorry if this is a easy problem
  7. J


    Hey everyone, This sh*t is driving me insane and idk why its happening. It an instances create event it is if (global.hasgun) { target = rLvTwo; } else { target = rEnding; } but when hasgun == true it sends me to rEnding and gives me an error saying and here is my oEnding create event...
  8. K


    For the entirety of the time I've been working on my current project, I have been having some issues the gravity, and slope collisions. The gravity of the game works fine as long as vertical speed has been increased beforehand, for example if the player jumps. If the player walks off the side of...
  9. A

    Question - IDE GameMaker requires me to "Update Profile"... will not start though everything is updated help

    Whenever i start up GameMaker it greets me with a login and after that it tells me i need to update my profile to continue. I dont know whats wrong because i have everything updated on yoyogames including my name, email etc. Regardless of how many times i update it it still tells me to update. I...
  10. mizzy

    GML var question

    Hello Happy Game Makers, I have a very noob question for you (was unable to find on my own): When I declare a variable.. do I have to write var before it? ex: var thingy = 0; or can i just write: thingy = 0; as far as I can tell they do the same thing, but I am very early on in my project...
  11. axialgentleman

    Newbie question: Best way to store state for off-screen objects

    I'm new to GameMaker and very excited! For my first little project, I'm creating a classic first-person escape-the-room game. The room has four "walls" -- four separate screens that the player can switch back and forth between at will, manipulating objects and solving puzzles. I'm trying to get...
  12. I

    alarm and score

    I'm working on a game for a schoolproject and I need to make an alarm. This alarm has to work in different rooms, but it has to be the same countdown alarm. When the alarm ends, the game needs to stop. The score has to be a global score which we can display in different rooms. After the game...
  13. G

    GML Basic Coding Help

    I keep getting these rectangles in my text and I have no idea how to eliminate them. Please help Thank you in advance
  14. M

    GML Space Rocks Tutorial

    Sorry if this was mentioned, I did some searches but was unsuccessful I was running through the GML version of the tutorial for space rocks and run into a problem with splitting the rocks when you shoot them. The code provided in video and tutorial window results in an error. I know it happens...
  15. S

    GML Jumping into Corner Causes Game to Freeze

    This is my first time posting on the Gamemaker Forums. I'm working on a platformer game, and when the player jumps into a corner at some specific angles, it causes the game to freeze. This problem has only started to occur when I added jumping rotation in. I am very new to Gamemaker and I am...
  16. frd

    Help: MacOS publishing for distribution outside of Mac App Store

    Hello, I'm looking for support from anyone who has published a MacOS game using GameMaker Studio 2, for free distribution on indie sites like I've never published a game before, and I'm finding that the tutorials I come across online don't exactly match what I'm trying to do. I have...
  17. JasonTomLee

    Asset - Objects Pause Menu- Beginner

    - Beginner Version - Import into your projects for a functional pause menu. Press Escape to activate the pause menu. Use the scroll wheel / Arrow Keys to scroll in-between buttons. Press Enter / Left Mouse Button to select button. Features Tween Scripts Free Font Easy to adjust button...
  18. C

    How to add animation to movement

    Hi there, I have recently started coding with Gamemaker and am making a top down shooter, kinda like Hotline Miami. I have been able to find a website: which gave me tips on a super smoothe code for player movement however I...
  19. S

    Issue with sprite and movement (D&D)

    Hello, I am new here and I started a project with Game Maker Drag & Drop. But I have had a problem after the first Object's code. ^^ I have give the possibility to move to the right when we press vk_right. In some tutorials the sprite move well, in my case the sprite move but he is re-created...
  20. D

    Help creating a constant moving camera in GMS2

    I am a beginner at programming in gms and while I have down the basics of the camera and getting it to follow an instance I wanted to make a game in which the player would have to continually move up in order to not die. Behind this concept I wanted to make it so the camera is constantly moving...