I might sound pretty stupid asking this so sorry about that.
But I'm trying to do this:
Player obj walks to vault obj and presses z and it changes (escapedoorlocked = true) - (escapedoorlocked = false)
But it doesn't work for me. So can someone help me?
I'll post code if needed.
I have a sprite with a collision box that is rectangular shaped but it seems to teleport or push itself downwards then snap to a grid and can sometimes go through walls. Please i need someone to help me
i am using the code in
Tilemap Collisions in GMS 2 - GMWolf
var dx = moveSpeed *...