battle system

  1. Cineas

     Primordial Soul - Pixelart JRPG

    Hello everyone! I have been working on a project called Primordial Soul for some years and I could use some feedback, especially for the art. :) It is a 16-bit style JRPG in which I seek to combine the visuals of classics such as Final Fantasy VI with seamless TRPG-style movement-based combat...
  2. S

    SOLVED Spawning Enemy Stats Via List

    Hello everyone, novice programmer here. I'm looking for any help on figuring out how to properly construct this in code. I don't know what to call this, so if this has been documented somewhere, please let me know. I'm wanting to create a simple RPG. When the global controller spawns the...
  3. L

    GML Queues

    so this is my first time using Queues in game maker, and for some reason the first two of the list aren't loading, and idk why? Could someone check this out for me? This is my battle Start object Create Event: execute code: /// Varabiles randomize(); field_type = 0; execute code: /// Field...
  4. Rob

    GameMaker Classic NES RPG Battle System (Dragon Warrior/Quest)

    GM Version: GMS2 Target Platform: ALL Download: N/A Links: N/A Summary: A complete tutorial for single hero vs single monster RPG's with combat, magic, items, defence and running away! I plan to make a 4th installment that will cover multiple Heroes and monsters next week! Tutorial:
  5. M

    Legacy GM [Help/Inputs] RPG Turn-based movement paths?

    Now the title may not provide any info, but here's what i'm basically trying to ask. Example: http://imgur.com/IC01WZN { Mario & Luigi: dream Team } What method would be used to achieve turn-based pathing; after the character selects his opponent(oEnemy), he walks towards oEnemy, proceeds to...
  6. C

    GML [SOLVED] I want to make a turn-based battle system, but I'm not sure where to start...

    I'm having some trouble figuring out how to create a working, turn-based battle system. I looked at some tutorials, but none had the kind of battle system I was thinking of. Here's what I had in mind: Enemies will appear on the overworld and will chase the player. When they collide with the...
  7. S

    Destroy Enemy after Fight

    Hi Game Maker Community :)! I have a little problem with my code. I try to make a little Undertale like (please no hate :D) battle system. I tried it this way: I have a enemy, that walks throug a room, if the player touchs it, it gets into a battle-room. As far, the battlesystem works, but my...
  8. E

    Choose isn't Random!?

    I'm making an RPG and I have a battle system that chooses a random enemy. The simple bit of code that does that is: ///Creates the enemy global.enemy = choose("stonemermaid","FAT"); if (global.enemy = "stonemermaid") { instance_create(224,128,obj_stonemermaid); } else if (global.enemy = "FAT")...
  9. 2

    RPG Where battles are significant. (no grinding!?)

    So I was thinking, what if there were an rpg where there was no grinding. Kind of like in tv shows, animes, or whatever. People don't just go out and beat up wolves to get better, they become better through fights in the story. So what if an action rpg game didn't have areas where you go to...
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