Hey gang,
I'm wanting to use the pre_build scripts to copy some files and change values so the addition of these scripts is great. What I now need is a means of knowing what the configuration is for the running build. The pre_build script would copy different files or insert different values...
I posting this because I have tried multiple times in the past to extend a script like the one I'm about to show you to allow big tiles to be draw by drawing multiple normal tiles it the right place, offset, and source.
I have this script that draws a single animated tile from a sprite but it...
does anybody know how to make dynamic animations from sprite sheets for objects?
I would like to just be able to make animations by doing something like this..
var anim = animation_create(sprite, index, frames, width, height)
I sort of mentioned this in another post, but I'm still having some trouble here. There's a ball-to-bat collision event and then some code where I essentially call move_bounce_all(); This works fine from the ball hitting the top of the bat, however if I catch it just right and hit the ball...
Posted 26 May 2015 - 06:20 AM
TMC Script Batch
Outputs: All
Type: Scripts
Included: Scripts
Demo: None
Marketplace: https://marketplace....mc-script-batch
Description:
Defer Script Calls for Later!
TMC Script Batch allows you to batch a set of scripts from anywhere in your game to...