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  1. matharoo

    Discussion Built-In Z-Buffer Depth-Sorting In GameMaker Studio 2?

    Since depth = -y is somewhat obsolete now, do you think whether it's a good idea for YYG to make a built-in z-testing-based depth system? For example: the one Ariak made on the YYG blog. It is a great technique, and works well, but it has its limitations, like not being able to use image_alpha...
  2. J

    Legacy GM Choose command based on room name

    Dear gamemaker users! My situation I have made one object and two rooms. One room is called 'outside' and the other is called 'ínside'. I want object to set run=true when its in room 'outside'. And when object is in room 'ínside' it should set run=false. I used the following line to find out...
  3. H

    Legacy GM Creating a level based timer system that saves best time

    Hello everyone! I am currently making my own level based 2D puzzle platforming game, and it's shaping up really well. Right now I'm trying to get a "level based timer system" to work, however I'm having some trouble understanding how I would do that. Let me explain how I need it to work; "There...
  4. O

    Asset - Project Physics Based Block Ships

    Marketplace: https://marketplace.yoyogames.com/assets/5377/physics-based-block-ships Download .exe here: https://drive.google.com/open?id=0B5SmSXI3oLGpT3I5OXN1d1A4a3c Price: $4.99 Footage: Create and fly basic physics based block ships similar to those found in games like Captain Forever...
  5. S

    Falling Through Floor.

    So I'm experimenting with creating a tile based platformer and the player object keeps falling through the floor. I'm using sample code right now, but in the demo of the sample everything works fine. In mine, my character immediately falls through the tiles. In through troubleshooting I've set...
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