balnce

  1. CrackedGamer§

    Game Mechanics Any ideas for a balancing system for enemies?

    So I need a multiplier for hp & damage dealt by enemies so that the game will always be a challenge. At the moment I feel like I want it to be skill based, so maybe "DmgDealt / DmgTaken"? I could use the levels of the player's weapons (swordlvl & knifelvl)? I ain't very good at balancing...
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