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The thing is that I want to hide the background (bck_main_screen) and have the drawn background instead!!!:)And then the ability to add the background(bck_main_screen) back into the game later all in the same room... Is this possible???
Thank you!!
a quick reply if possible please this is due...
Hello Everyone I need help with my backgrounds
The problem is that I want to delete my background when new_game == true!
/// Drawing Buttons
// If we are on home screen, create the main menu buttons
if (global.main_menu == true)
{
//Creating the buttons
instance_create(320,50...
Hi, My name's Sergii! I'm a background artist for Visual Novel and Anime
Some of my work:
You can visit my portfolio: https://www.artstation.com/artist/voloshenko
My email: [email protected]
Waiting for you to cooperation!!!
If anyone don't know which game is Legend of Mana:
I didn't know if i should ask this here or in Programming, i'll correct if anyone can tell me where i should put this
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Hello everyone, I made some very simple backgrounds for a room. This is the code I am using in the step event of the player:
background_x[6] = view_xview[0]*0.8
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As you can...
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Hi guys.
Sorry for the noob question, I have searched google and these forums up and down and can't seem to figure out how to get parallax scrolling backgrounds in GMS2.
That being, a "further" background layer (sky, mountains, what have you) moving slower than "closer" background layers...
Hi all.
We are trying to optimize our game. We use allot of large graphical assets and because of this we have allot of texture swaps.
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So I have this animated sprite that serves as my background. The animation speed is set in the background properties to 15 frames per seconds. This works when I use the TEST-environment. In HTML5-however, it seams to play 1 frame, each gameframe - which is of course way too fast.
Am I doing...
Hi
how can I stop the horizontal speed of a specific background in the room?
On the official Website they use this code: background_hspeed[0]
but this one seem not to be usable anymore in the latest version.
I have Backgrounds_1 in the room with a hspeed of -2 and want to stop this on a...
Hey Everyone,
I was wondering if it makes much of a difference on game file size and processing power when it comes to constructing all your game rooms. One scenario is that all game rooms have a large pixel background image made in Photoshop for example. The other scenario is if you use lets...
I may be posting dumb questions a lot.
How does one throw up a background in a room with the add_background function?
I have tried the following ways:
background_index[0] = background_add(working_directory+"\filename.png",0,0,1);
-----
BG =...
Hello! I'm Geoff Moore, a UK-based game composer who creates music for developers all over the world. I work on a contract basis, meaning you can hire me for a single track, a whole game, a kickstarter demo... whatever you need! I have 5 years of game music industry experience and a BA in Music...
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Use that sprite for specific...
Right now I'm making a map for my game and I want to make it big.My problem is that in Game Maker (1.4):
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