1. Sultown

    GMS 2.3+ Infinite Vertical Background

    Preface My apologies if this has already been covered somewhere. If so, please link it to me. I have done extensive searching on the forums and in videos, and either the solution is outdated (unsupported syntax) or it doesn't quite pertain to my issue. With that said: Problem I am trying to...
  2. G

    How do I change the background while the game is playing?

    Hi There, I want to change the backgrounds in my game as time goes by. I was thinking of doing this in the timeline section, although I'm not sure how the steps work. I have a few backgrounds I want to use that show the time of day is changing, however, I'm not sure how to implement this in the...
  3. P

    SOLVED How does the layer_set_visible() work?

    Hello everybody, I have recently posted that I don't understand why is my background grey when I turn into the illustrations mode, making the layers invisible and deactivating all instance before that. But I have just found out that my layers are not turning invisible. SO why doesn't this work...
  4. P

    GMS 2.3+ How do I change the backgroud color in Code?

    Hello Everybody. I am currently making the Illustrations System for my project in GMS 2.3. And it goes well, but what I can't make working is the background, it is grey for no reason. So currently my illustrations are working this way: The game just draws the 640 x 360 image to the screen in the...
  5. V

    Windows Problem when I run a project after the update to 2.3.0

    Hi guys, after the update to the 2.3.0 version when I run a project (converted to 2.2.5 or not) I can only see the background and hear the music, nothing else. Object and tilesets seem invisible. I have already reported this problem as a bug to YoYo. They suggest to switch the graphic card to a...
  6. J

    Is Background Padding possible? [Solved with 2 solutions to 1 problem]

    Hey all I'm sorting out some parallax backgrounds. I wish to place individual images in my background and select repeat horizontally but need some padding. I am trying to avoid setting the texture page size higher so is it possible to repeat an image but space them out without altering the...
  7. markswinimer

    Repeating Background at an angle

    Hello, new to the forums and GMS2. I'm working on a mobile game prototype where a background scrolls as the player walks and kills/encounters more enemies. I've found the option to use horizontal tile settings, and also background_hspeed which would both work, except my background is angled and...
  8. Fluury

    Tile a Background sprite, but with different image_indexes?

    Heya. Probably a silly question, but: At the moment I have a simple 32x32 sprite texture which is tiled horizontally and vertically in the background layer using the precooked stuff. Works fine. Now - what if I wanted the said 32x32 sprite texture to have variations, but still tile vertically...
  9. rob2d

    Windows Background layer shows above sprites

    Hi, Recently started to get familiar with Game Maker after a long hiatus from any kind of hobby game development and found that in GMStudio 2 (Beta v23.1.1.67), I am having issues where the background always draws above sprites. If I check the room settings, the depth of the background layer...
  10. Architheutis

    Transparent images with filthy lookin´ edges

    Hey there, hum, I converted my (almost) ready game. My texture rate is set on 2048 x 2048. I always remark ugly edges in my transparent sprites esp. in my BG-textures (I sometimes import prepared images, made via Photoshop). I created .png-files with transparent BG, 72dpi, RGB, 32bit. Any ideas...
  11. Adry

    Newb question: How to draw onto a surface?

    Hi! I'm trying to understand surfaces, not the application_surface, but rather an individual surface that I can manipulate.. This is probably a beginner question, but, as the title suggests, how do I draw onto a surface? More specifically, how do I draw my Layer background sprite onto its own...
  12. B

    Create a background that flashes between two colors

    Hi everybody, I would like to create a short animation of the background that flashes between a color and its inverse. I would like to trigger this animation when the player takes a power up. Among the threads found in the forum I tried to change the background color with this code: lay_id =...
  13. F

    Portfolio - Art Illustration/ Concept Artist for hire !!!

    Current work in progress portfolio post I can do: Dark art illustrations Dungeons and Dragon characters Concept Illustration Quick speed paints. Creature illustration and concepts. Some more stuff over here: And here:
  14. 1up Indie

    GMS 2 Action scene - Animated background like in megaman or manags

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you a very neat way how to make an action screen with particles in gamemaker studio. Technically you would call this vfx (visual effects) but action screen has more punch in the wording. Where have you seen such a thing...
  15. tagwolf

    Simple Background Gradient Render

    Simple Background Gradient Render (No graphics required!) GM Version: 2.X Target Platform: ALL Summary: Immediately and with minimal effort make your games and prototypes looks better and more polished. I've seen so many GMS games that are using gray or flat black backgrounds. This is an...
  16. Weastøne Entertainment

    GMS 2 [SOLVED] Pause screen with surfaces as background

    Hello there!, I am having some difficulties with surfaces when trying to use them as background; first of all, I'd like to use the draw gui event for that instead of the regular draw event. Then, there are two methods I am considering which are to create a sprite from the application surface...
  17. O

    Stop background sprite animation

    I read this post, which seems very closely related to my issue: In short, I want to stop the animation of the sprite assigned to my room background before it loops. The solution above talks about...
  18. J

    Design Unsure how to create a "Circular" background, if possible

    This might be tough to explain, but here it goes! I have a 2D game I'm working on, and I want to have rooms that let the character pan across the room, just simple use of the cameras. However, I'm designing the backgrounds in Blender as 3D models, and rendering them as an image which is then...
  19. Mirrorstreet

    Graphics Size for good quality hand drawn sprites

    I've been working on a small game for a few weeks now, but I've come across a big problem; the size limitations. My player-character is a hand drawn sprite, therefore the size is a lot bigger than a pixel game would be. My player is 132 x 170 px (which is even smaller than I intended to). I'm...
  20. SilentxxBunny

    How do I re-create this effect?

    I'm wondering how to re-create the (floor) effect in this video. I think that it would really add something to my HTML5 game "Synergy" but I'm not even sure how to define it - much less program it. If someone could point me in the right direction I'd really appreciate some help.