1. R

    Windows Change background outside of my room to black

    I need to remove background of previus room outside of my room! Need change texture to black bars. Camera and viewport made with code. Easy way to do it? Yes i want resize to 1920 x 1024 and black bars until 1920 x 1980. if (display_Width == 1920 and display_Height == 1080) {...
  2. F

    HTML5 [SOLVED] All sprites are repeating themselves, forming a trail wherever they go, including the background

    Hi guys, I'm participating in a gamejam, it's my first time using Game Maker Studio 2, everything was fine, until suddenly all the sprites are repeating themselves, forming a trail wherever they go, including the background, I can't figure out why.
  3. L

    Job Offer - Artist [For Hire] Background artist open for commisions. Starts from 50$

    Hello! I am Ruslana, background artist with experience in creating and illustrating novel games. My portfolio with high quality images: my ArtStation my DeviantArt...
  4. VerdeBoss

    3d drawn into a surface

    So I was trying to achieve a 3d scrolling background floor however I have stumbled across this problem where I try to apply a 3d on a surface, it still looks flat. I have tried ways to manuever around this problem, but little to no avail. if !surface_exists(floor) floor = surface_create(...
  5. Q

    GMS 2.3+ How to fix Background loss of quality in GMS2

    Hi everyone, my background image has size 3840x1080. When running game, the background quality is lower than the sprite file. Is there any way to fix this problem? Hope everybody help, please. Thanks everyone!
  6. SentientPenguin

    GMS 2.3+ Does GMS2 only "draw" sprites, tiles, backgrounds, etc. when they are in the player's view?

    Are sprites, tiles, background images, etc. only "drawn" by GMS2 when they are on screen and visible to the player? Or are there, in theory, performance efficiencies to be gained by, for example, manually telling GMS2 to draw only those tiles or portion of a background image surrounding/visible...
  7. R

    Background visible through solid sprites

    Hi all, This may be an obvious one for any of you pro's out there but for some reason my level looks transparent and the background can be seen through it. Even stranger is this only happens sometimes. I have have about 10 layers for game objects and game functions and then 7 background layers...
  8. JJampion

    GML Background transition

    Hi GMC im a very beginner so i have no idea how to make a transition i want to make a splashscreen max 10 sec long with 2 sprites the first from black to white/transparent and the 2nd from transparent to white both 5 sec long here is a example ▓▒░▒▓ i have just a create event alarm[0]...
  9. Plubu

    SOLVED Smooth Parallax Background

    Hello everyone, I've seen videos of how to code a Parallax Backgrounds, it worked for me but it's not smooth, when the player stops or just starts moving, the background ike cuts off or something, it's not smooth. This is my Camera object: //Create //Display Settings IdealWidth = 1920...
  10. Sultown

    GMS 2.3+ Infinite Vertical Background

    Preface My apologies if this has already been covered somewhere. If so, please link it to me. I have done extensive searching on the forums and in videos, and either the solution is outdated (unsupported syntax) or it doesn't quite pertain to my issue. With that said: Problem I am trying to...
  11. G

    How do I change the background while the game is playing?

    Hi There, I want to change the backgrounds in my game as time goes by. I was thinking of doing this in the timeline section, although I'm not sure how the steps work. I have a few backgrounds I want to use that show the time of day is changing, however, I'm not sure how to implement this in the...
  12. P

    SOLVED How does the layer_set_visible() work?

    Hello everybody, I have recently posted that I don't understand why is my background grey when I turn into the illustrations mode, making the layers invisible and deactivating all instance before that. But I have just found out that my layers are not turning invisible. SO why doesn't this work...
  13. P

    GMS 2.3+ How do I change the backgroud color in Code?

    Hello Everybody. I am currently making the Illustrations System for my project in GMS 2.3. And it goes well, but what I can't make working is the background, it is grey for no reason. So currently my illustrations are working this way: The game just draws the 640 x 360 image to the screen in the...
  14. V

    Windows Problem when I run a project after the update to 2.3.0

    Hi guys, after the update to the 2.3.0 version when I run a project (converted to 2.2.5 or not) I can only see the background and hear the music, nothing else. Object and tilesets seem invisible. I have already reported this problem as a bug to YoYo. They suggest to switch the graphic card to a...
  15. J

    Is Background Padding possible? [Solved with 2 solutions to 1 problem]

    Hey all I'm sorting out some parallax backgrounds. I wish to place individual images in my background and select repeat horizontally but need some padding. I am trying to avoid setting the texture page size higher so is it possible to repeat an image but space them out without altering the...
  16. markswinimer

    Repeating Background at an angle

    Hello, new to the forums and GMS2. I'm working on a mobile game prototype where a background scrolls as the player walks and kills/encounters more enemies. I've found the option to use horizontal tile settings, and also background_hspeed which would both work, except my background is angled and...
  17. Fluury

    Tile a Background sprite, but with different image_indexes?

    Heya. Probably a silly question, but: At the moment I have a simple 32x32 sprite texture which is tiled horizontally and vertically in the background layer using the precooked stuff. Works fine. Now - what if I wanted the said 32x32 sprite texture to have variations, but still tile vertically...
  18. rob2d

    Windows Background layer shows above sprites

    Hi, Recently started to get familiar with Game Maker after a long hiatus from any kind of hobby game development and found that in GMStudio 2 (Beta v23.1.1.67), I am having issues where the background always draws above sprites. If I check the room settings, the depth of the background layer...
  19. Architheutis

    Transparent images with filthy lookin´ edges

    Hey there, hum, I converted my (almost) ready game. My texture rate is set on 2048 x 2048. I always remark ugly edges in my transparent sprites esp. in my BG-textures (I sometimes import prepared images, made via Photoshop). I created .png-files with transparent BG, 72dpi, RGB, 32bit. Any ideas...
  20. Adry

    Newb question: How to draw onto a surface?

    Hi! I'm trying to understand surfaces, not the application_surface, but rather an individual surface that I can manipulate.. This is probably a beginner question, but, as the title suggests, how do I draw onto a surface? More specifically, how do I draw my Layer background sprite onto its own...