autotile

  1. J

    autoTiling 8 bit with multiple terrain types (open)

    I'm sure it's something dumb and easy but I have been racking my brain for days over this. essentially, these lines of code return a boolean that gets multiplied and returns an index to be converted into an image_index and helping me autotile while running my game. problem is that it only works...
  2. Shadowblitz16

    Question - IDE what would you guys think of custom autotiles?

    what would you guys think of custom auto tiles? basically there would be a 3x3 and 2x2 auto tile mode in which every single tile has a 3x3 or 2x2 value grid of 3 possible values. 0 would mean i don't care what is adjacent to me, 1 would mean you must have a adjacent tile for the tile to show, 2...
  3. W

    GMS 2 Autotile in code

    Hi all, I was wondering if it is possible to use the autotile feature from GMS2 to help build my procedurally generated world, I know it was not built into the beta, but haven't seen any posts regarding this lately, so is it added in already or do I need to make my own scripts for it still. Many...
  4. JesterOC

    Job Offer - Programmer [Completed] Hiring 2D Programmer for Open World Chunk Autotiling

    Hey there, I'm having a problem with my open world chunks and autotiling via code I was hoping you could help me... I'm using this for auto tiling at the moment: https://marketplace.yoyogames.com/assets/6312/essential-autowall-2 but the edges of my chunks don't auto tile...Here's a Pic...
  5. E

    Question - IDE Auto Tiling not working

    I decided to try out the auto tiling feature and just can't get it to work. Whenever I select a tile the sheet simply turns red and I can't select it within the room editor. I found some threads of people with similar problems but they all forgot to leave the first slot free which isn't the...
  6. M

    Using Autotile with 2.5d Zelda style view

    Hi, have been researching this but haven't quite found the answer I am looking for. Essentially, though I find the in built autotile excellent for a pure top down view (eg crimsonland), or side view platformer, I get a little confused when the view is 2.5d eg zelda, stardew valley, nuclear...
  7. Didjynn

    changing my map in real time applying autotiles ?

    Hello everyone, I am currently wondering some little things about the tileset and autotiles options of GMS2. It seems to be perfect to be used in the software to create the maps we want but I don't understand / don't find it it also work ingame ? I mean, I'm drawings all a map, side view. I...
  8. H

    How to make streets?

    Hello, I am doing a topview game, and would like to know if there is a way to use Autotile to do the city streets. Does anyone have any ideas? At the moment I am drawing and riding in the hand, however, I know that I will modify this in the future and would like to do it in a more practical...
  9. Nocturne

    Asset - Scripts Essential Autowall 2

    GET IT HERE! You can test out the features of this asset with the playable demo!!! This GMS2 EXCLUSIVE asset is for creating real-time auto-tiling effects in your games. You can build the levels however you like - either using tiles, or instances or tiles AND instances - and then in the game...
  10. NazGhuL

    Asset - Scripts Grid Auto Tile 47 [GMS2]

    This scripts help you auto-tile directly in game. Perfect for procedurally generated levels. It uses a tileset of 47 images placed in the same order as in the IDE of GMS2. It auto-tiles on a ds_grid but it can be easily changed for arrays. Note that GMS is still in beta and asset will be updated...
  11. NazGhuL

    Windows Tile47Jo [Auto-tile tool]

    This is a real quick tool I made for GMS2 Autotile. Basicaly, it takes an image like this: and turn it into an image like this: and it's ready to use for GMS2 autotile. The tiles are in the same order of selection as the IDE of GMS2. I'm using it to quickly create tileset. I was tired to...
  12. B

    [SOLVED] Use GameMaker Studio 2's auto tiling at runtime?

    Hi there, just curious if it is at all possible to place tiles during games run time (E.G for use with random generation) and have it use the auto tiling systems in GMS 2?
  13. G

    [SOLVED] Need Desperate Help

    I've been trying to make my game auto-tile sprites now for the last 15 hours, I tried posting this earlier on the forums and reddit page to see if anyone knows how to program this, and haven't gotten anything so far... Basically, there are 13 sprites. 2 wall tiles, 2 floor tiles, 4 corner...
  14. G

    Simple way to program auto tiling?

    I've been trying to make my game auto-tile sprites now for the last 7 hours, I've gotten a really bad headache from doing this so I thought I'd just ask. Basically, there are 13 sprites. 2 wall tiles, 2 floor tiles, 4 corner tiles, 4 inside corner tiles and one middle tile. I'd like to be able...
  15. Alice

     Suggestion - 5 Tile Autotile

    I mentioned that idea in some other thread, but I thought it might need some more attention of its own, rather than drown in discussion about the other idea. Basically, 5-tile autotile would be like a more concise version of 47-tileset. I described the general idea in my post, but I also found...
  16. David Richard

     SUGGESTION - 9 Tile Autotile

    Presently when Auto tiling, we have the possibility of using a 42 tile and 16 tile. These tiles require diagonal tiles which in some cases and in other simple gamnes are not required like in my case. I would suggest the possibility to have a 9 tile autotile set that would have the following...
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