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audio_play_sound_at

  1. R

    GameMaker very loud approach sound

    Hello everyone, I need help adjusting a sound system that decreases and increases according to the distance you are from the obj. I went looking for something similar in game maker, and I found several functions that could do this, and I managed to implement it in my game, but the only problem...
  2. Yizzard

    Play Sound At help

    So I'm trying to make buzz saw objects that just play a constant buzz saw sound effect that get louder the closer you are to them and quieter the farther away. Basically like the ones in Hollow Knight. I first tried to do snd = audio_play_sound_at(buzzSound, x, y, depth, 16, 46, 1, true, .1)...
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