audio_play_sound

  1. B

    SOLVED How To Do Bounce Sound?

    Hello GameMaker Community. I want to do bounce sound after my object bounce from solid object. I tried like this: Step Event of bouncing object: move_bounce_solid(false) if move_bounce_solid(false){ audio_play_sound(bouncing_sound,1,false) } When I wrote these codes, Bouncing event is...
  2. BithSnake

    GMS 2 Make footstep sounds at specific frames [SOLVED]

    Hi, Ok first of all i know this question has been up several times but i feel like there has´t really been a really good answer to this. How do you tackle this problem where you want to play a specific sound on a specific frame(image_index) in a sprite_index ? I have gotten this to work...
  3. Dwighty4000

    Windows music and Rooms?

    Is there a way I can do, that I can play a music that does not restart every time if I enter a new Room? The music "audio_play_sound(music, 100, true);" restart every time if the codeline: "room_goto(room1);" is in the same moment running...
  4. Fixer90

    GMS 2 Audio priority distance differences? (SOLVED)

    Let's say I play all my sound effects at priority 3, my music at priority 2, and my ambient sounds at priority 1. Would there be a difference if I increased the differences, such as playing them at 100, 50, and 1? I've asked a similar question in the past, but this is more specific, and the old...
  5. N

    Game Music either sounds awful or is overlapping, I can't quite tell

    So I'm working on a game for my nephew to give to him for his birthday, a simple platformer with collectibles. I've gotten jump and landing sounds down pat, item collecting is no problem, but the game music is attempting ear murder. I'm just using a simple line when the menu or level is...
  6. Fixer90

    Legacy GM Perfect Priority?

    Oddly, I couldn't seem to find a thread about this, but what's a good standard priority for the audio_play_sound function? Also, when should I vary them? Should I not change the priority if I already change the volume of each type of audio? Do sound effects generally have a higher or lower...
  7. jana

    [SOLVED] Simultaneous sounds are played one after the other

    I'm playing two sounds: audio_play_sound(snd_eff4, 10, false); audio_play_sound(snd_aay4, 10, false); and they should sound simultaneous. I've done this in the past. But this time, there's a huge gap between the sounds, maybe a quarter of a second. They're actually being played in sequence...
  8. I

    Error when using audio_play_sound

    When I start my game, I have an error on my music object: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_music1: Variable...
  9. H

    can't audio_play_sound

    I'm trying to get sounds going for the first time with audio_play_sound(mysound_so,10,false). when the sound is supposed to play, instead I recieve: ov_open_callbacks error -132 (in the compile form). the new audio engine box is checked. the condition for the sound to play is working correctly...
  10. Velocity

    [SOLVED] Sound Effects Not Playing

    Hey, So I tried putting in audio_play_sound(snd_sound, 10, false) in a script, and in an object collision code and I can't seem to hear ANY of my sound effects... Any ideas how to make this work?
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