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audio

  1. David Lorenz

    GameMaker Audio completely stops working if headphones are disconnected

    Hello, everyone! During testing, when I disconnect the headphones, the audio stops working, and when I plug them back the audio doesn't come back until I stop and restart the game. I noticed that many others had this same issue through the years, but I didn't find any solution. :confused: Why...
  2. A

    SOLVED poor Quality/clipped audio on music

    hi there, I'm working on my game and it was time to put the music. however it sounds freaking horrible, audio sounds clipped in high frequencies, especially on the snare and treble instruments. I produced all the ost of the game myself, so I thought it was some mistake of mine in the mix...
  3. Z

    HTML5 [solved] Audio won't load to a website.

    Hello! When I try to upload my game to crazygames website, during testing with QA Tool before submitting, I hear no sound at all, even after clicking for focus. I can hear sounds normally when I run my HTML5 game in gamemaker's IDE, just need to click once first. EDIT: Just checked...
  4. HoneyPhonic

    Audio Game audio and indie game devs

    Hello! We are two indie sound designers crafting soundpacks for indie game devs. Therefore, we need some feedbacks to clearly understand what are your needs. Thanks a lot in advance for your answers! - Do you have a hard time finding the right sounds for your games? If yes, what kind of...
  5. David Lorenz

    SOLVED Audio: Seamless Loop has a moment of silence in it when played in GameMaker.

    Hello, everyone! I made an audio loop of a cave ambient. I solved the clicking sounds I initially got by working around zero crossing points with Audacity. The sound is looped perfectly by Audacity and Logic, but when I use it in GameMaker there's a tiny moment of silence before it loops...
  6. hyperprismgames

    Question - IDE Is there a way to get the sound effects out of game maker from my project?

    Basically I have a sound effect that I'd like the .wav or .ogg or whatever else file so I can modify the sound in Audacity. Problem is, I remember you being able to do that but I don't see a way in Game Maker right now. I'm on the latest one. The sound effects inside the project folder are just...
  7. Evanski

    Free Evanski's Audio Collections

    GameMaker Version: 2023 Price: Free Link: https://evaccoon.itch.io/evanskis-audio-collections Ever get to a point in your game that you have a lot of sounds playing but want some of them to stop but not all of them? Then you have to painfully tell every individual sound to stop playing!! Well...
  8. Sjonnie

    GameMaker Audio effect is resetted after some steps

    When i start an audio effect in my game project it gets removed by something during a match. In my main menu it works fine. So i guess some other audio function resets the main audio bus somehow. However i have no idea which one. Does anyone has any idea what could do that? Or is there a...
  9. Chicago_AJ

    Audio timestamp control?

    Hi there! For some dramatic effect in my game, I wanted to pause an audio file at a specific point, and then continue afterward, but I would be doing this a few times so rather than clogging my game with a bunch of separate audio files, would it be possible to program game maker to do some...
  10. alexhinton

    HTML5 audio_sound_set_track_position issue specific to html5

    Hi all, I am looping a track over my game this way: //Create aloopplay = audio_play_sound(musLoop,10,0); looplength = audio_sound_length(aloopplay); //Step if audio_sound_get_track_position(aloopplay) >= looplength - 0.3 { audio_sound_set_track_position(aloopplay, 2.2); } Basically...
  11. E

    SOLVED Audio Settings?

    Hey guys i was working on option settings in my game so the problem is how to make audio settings using sliders? I mean i want to change it with arrow keys (not using mouse) like in some platformer games however i know the basics of that i can use audio groups and also use (sounds gain) or...
  12. D

    GameMaker Audio issues in Fullscreen on certain TVs

    When I test my game on my tv I will lose audio in fullscreen mode. I'm not sure what is causing this issue. I have set my default output to the TV speakers in both Windows settings & in Gamemaker preferences. The audio works in windowed mode. It works when it is maximized via the window panel...
  13. M

    SOLVED Dealing with many instances playing the same sound

    Is there a "best practice" to playing the same sound many times, i.e. if the player kills several enemies all at once? I've used - if !audio_is_playing() - audio_stop_sound() to try and limit the amount of sounds but both have their downsides. There's either 1 sound only or each sound is cut...
  14. Keys

    HTML5 Sequenced audio won't play in both ears (HTML5)

    So my audio clips in my sequences won't play in both ears. Interestingly it seems to be able to pick from one or the other but not both at the same time even if the listener is placed directly into the middle of the room and the audio file gets played in the center of the room. I found previous...
  15. xS89Deepx

    GameMaker Sound play at distance

    This code work perfect if i put it in the player's step event - if distance_to_object(obj_dog) < 400, for example i have 2 enemies, dog and cat they both have different sounds. If i put 5 dogs in the room it only play 1 dog bark sound rest of them don't play sounds. obj_dog Step Event - if...
  16. Mpirer

    GameMaker Manipulating volumes of two instances of the same sound separaely

    I have a type of enemy in my game, which, in create event, starts playing a looping sound and then in the step event it sets the sounds volume, depending on distnce to the player object. It works fine, however only for the first instance of this enemy in the room. For another instance of the...
  17. C

    Making A Music Timer

    Hello! I'm making a game (a noob at the beginning of his programming journey). I'm trying to make the Game Over screen appear if the player doesn't finish the maze before the song is over. In my music Object I created this Room Start event: audio_play_sound(it_takes_a_hero, 1000, false); if...
  18. B

    SOLVED Problem to set group volume back to the previous value when Player dies (set group volume to 0 when player dies).

    I coded my game so that when my player dies (hp <= 0) the music group gain is set to 0. Inside Player step event: (agMusic being the audio group assigned to the music) if (hp <= 0) { audio_group_set_gain(agMusic,0,0); } Now my issue is that I code the Menu Style of FriendlyCosmonaut (which...
  19. EvyDevy

    How to have GameMaker recognize you speaking into a mic

    I'm trying to make it so that an image changes when your microphone detects you speaking. I decided to use this add-on "Get Microphone Volume" which is on the Yoyo marketplace (can't use links). I haven't used Gamemaker in years so I'm a bit rusty and need help needing it to work. I was able to...
  20. Yizzard

    GML audio_play_sound possible bug?

    Hi, so I'm getting this weird bug that basically makes it to where when I play a song using audio_play_sound in a very specific situation, the song will play for 3 frames then stop without any code telling it to stop. What makes this weirder is that it audibly plays for those 3 frames but when I...
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