audio

  1. K

    A few questions about audio

    Hello, I am currently working on a game and I have a few different music selections to be played throughout the game. I just have a few questions about certain audio effects/aspects. Any help is appreciated, thanks in advance. 1. How can you make music fade in/out or face into another...
  2. T

    Question - General Game Audio Assets

    Hey Guys, (i hope this is the right place to be posting this) I am a Sound Designer / Producer and thought i would make an Audio Assets Pack for you, i was curious as to what kind of sounds you would want for your games? i.e Music, (Loops and layers or whole tracks). SFX, (folder with things...
  3. C

    Audio problem in Android

    I'm making a game for Android, but there's a problem that's driving me crazy and I can't find any solution on the Internet. When a window appears due to get_string() or show_message(), the audio stops, even if I play new sounds. I have to restart the app if I want to fix it. It didn't...
  4. R

    GS:2 Audio File Not Found in Cache

    Trying to follow the simple beginner tutorial here At 2:30 - did exactly as he did, same logic, etc (screen cap provided) https://gyazo.com/94402e0715cf5db11e0bbdc020ed250f No sound whatsoever when playing game, this error showing in the Output window...
  5. P

    Legacy GM [solved]ogg file not playing

    I've been trying to use this piece of code in a "room start" event to play external .ogg files snd =audio_create_stream("music/start.ogg"); audio_play_sound(snd,1,true) my music file is here Documents\GameMaker\Projects\<project name>.gmx\music The room starts, and the music doesn't play...
  6. S

    Portfolio - Audio Experienced Composer Available

    Experienced composer for video games. Can compose in a variety of styles including: orchestral, rock, metal, electronic, jazz, 8bit, 16bit, world music and more. Includes looped music, as many instruments as needed and a couple of rewrites at no extra cost. Contact me to discuss further...
  7. G

    What's wrong with this code? [SOLVED]

    Hey guys, I'm making a Pong game and I'm trying to get my music to change as the score of the game changes. There are six tracks in total, one for scores of 0,1,2,3,4 & 5 respectively. When the game starts at 0-0, the score 0 music should play, with the music changing to score 1 when one or...
  8. P

    GML Master Volume Problems

    Hello! I am trying to create a settings function in my project and I am stuck on trying to set master volumes. I am trying to set up a system where the master volume (all sounds) correspond to the image index of the 'spr_num' sprite. So far this is what i have and it does not work: Any help...
  9. F

     Audio mixer group volume should have a relative function

    Heyo Fat Bard here, the folks that made the music and sound design for Crashlands. We've been enjoying the Game Maker 2 beta, but have found one thing in relation to audio that would help TREMENDOUSLY. Currently when you adjust the volume of an audio mixer group (volume slider at the top of the...
  10. T

    Windows Sound auto fall off

    i play a audio as bgm. and when i play the "hit" audio. the volume of the bgm will be falled off. could i keep the volume constant when a new audio play?
  11. A

    Legacy GM Audio Conversation keeps failing

    Hello there, dear ladies and gentlemen. I am afanguy, and I thank you ever-so-much for paying interest to my little dilemma. So, I shall get straight to the point then. Anytime I try to test my game it won't play any sound. As I found out, the audio files, that should be converted into oggs and...
  12. Mike

    Asset - Scripts MOD Tracker - Now works in HTML5

    The new GMS 2.x version now works with HTML5 - Enjoy https://marketplace.yoyogames.com/assets/4951/mod-tracker HTML5 Demo: http://www.javalemmings.com/public/modplayer/index.html Current effects supported: 0,1,2,9,$a,$c,$d,$f,$ea,$eb 0 = arpeggio 1 = pitch bend UP 2 = pitch bend...
  13. Fixer90

    Text-Blips?

    I have a textbox system that draws the text I desire upon the instance's creation: CREATE EVENT: ///Initialize Textbox if(global.invisible_box == true) { textbox_alpha = 0; } else { textbox_alpha = 1; } textbox_width = 504; textbox_height = 380; textbox_padding = 12; textbox_start =...
  14. F

    Legacy GM Music files not playing properly

    Hi folks, I've put a bunch of music files into my game for different levels - but for some reason it will only play one of them. I had it set to pick one at random, and it would ALWAYS play the same one. I just did it so I could press a key to pick a song, and it still only plays that song...
  15. J

    Legacy GM Pausing audio on losing window focus (Windows)

    Hi everyone, I would like to pause my game's background music once the user makes the window inactive, and resume it when it gets focus again. I've tried using the os_is_paused() function, but it seems that only returns true for the following single frame. So i was wondering, is there any way...
  16. D

    Windows Audio Play

    Hello.I am running into a problem. I have 2 helicopters on my game. The problem is only the first created helicopter is playing the ESNDG sound (variable which is assigned to the sound G_Maverick).The other helicopter plays no sound, only if I remove the 1st one. How can I make multiple...
  17. W

    Audio settings to save memory/cpu

    I think I'm finally ready to add my music to my game now but the last time I tried to run it with all the music files included, songs I made about 5 or so minutes in length, .wav format, the game would be extremely laggy, so I took it all out while I continued debugging the game play aspects...
  18. M

    Portfolio - Audio Music Maker

    Hello. My name is Mike, and I make music for games. I'm looking to collaborate with developers who can see my style of writing as complementing their work. My goal is to help the player feel a bit more immersed. Here are some examples of my work: Through the Sunken Glades - inspired by one...
  19. P

    What does GMS do with imported OGG audio files?

    Hi, I'm trying to figure out exactly how GMS handles OGG format audio files. The official doc page isn't clear on this at all. The most important thing to know is whether or not GMS is taking the compressed audio and recompressing it, which would obviously not be ideal, and if so is there a way...
  20. N

    [Beatbox game] Audio delay issue

    Hi everyone! So, I'm just starting with GM and wanted to get familiar with it with a simple project: a rhythm machine. Basically: a grid of buttons on screen, each time a button is pressed, a specific sound is played. Add a looped beat on top and you have a cool toy! But here is my problem...
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