audio

  1. Fixer90

    Legacy GM Perfect Priority?

    Oddly, I couldn't seem to find a thread about this, but what's a good standard priority for the audio_play_sound function? Also, when should I vary them? Should I not change the priority if I already change the volume of each type of audio? Do sound effects generally have a higher or lower...
  2. D

    Using Audio Middleware in Indie/Solo Workflow

    Hi all, I've been working with GameMaker for a couple years and using CCL (and related licenses) for audio by importing the files as needed. However, I have been doing some reading about game audio and have a question for anyone who cares to respond. I did a search on this forum for audio and...
  3. B

    Portfolio - Audio Pro Music and Sound Design - Ben Rawles Music

    Hi, I'm Ben, and I'm a full-time composer and sound designer based in England, and I'm looking to join projects that need an experienced, attentive and reliable composer and sound designer. I've been working on video game soundtracks since 2012, and I've developed great relationships with...
  4. V

    Portfolio - Audio Music Composer - Available

    Hi,I'm able to compose music for your games, I have a few songs that maybe can give you a good idea of my work. This is the link with the songs: https://soundcloud.com/luis-carlos-l-pez-garc-a-820888125/sets/indiegame I would be happy to help, if you want a song or need a composer, just send...
  5. R

    iOS IOS has no audio

    Hey everyone, I am trying to test my game on ios and everything is working fine, except for the audio. On ios no sounds play in the game. It works on android and windows no problem but, not on ios, soes anyone have idea why, other than apple dev sucks, that my game wont play audio on ios? plz...
  6. R

    Portfolio - Audio Music for your games or other projects

    Hello! Want introduce you my music samples. If you would like to get something same style. You can always message me. You can see my samples here : http://soundcloud.com/radik80 Chiptune collection: https://soundcloud.com/radik80/sets/speccy...
  7. T

    Portfolio - Audio Composer, Implementation, Triple A & Indie Experience

    Hello everyone, my name is Thomas, I am a composer/sound designer from Scotland. I specialise in composing and implementing music/sound design in Games. I have worked on Triple A games like Far Cry Primal for Ubisoft, unannounced projects for Warner Brothers Interactive and just recently...
  8. M

    Musics (regardless of file type) only play once during entire game - never repeat?

    I've posted on the topic before; my mp3 musics played only once, and didnt repeat again later in-game when they were supposed. the triggering objects are present, and the code is corrent (audio_play_sound? I'm using new audio engine) People suggested i should convert my mp3's to .ogg's, which i...
  9. M

    Mp3 music only plays once, not again later in the game?

    If i put a song that played earlier in the game playing again in later rooms, it doesn't play, no matter what i try. They are in mp3 formats, and pretty much none of the game's musics play more than once at the moment. If later in the game comes a room where a music from earlier rooms plays...
  10. S

    Legacy GM Unexpected sound behavior, only one emitter active?

    I've finally started implementing sound in my game, and it's... not working quite as I would expect. I am using mono .wav audio loops. I've got a 1 second rocket noise loop, and I'd like it to play when a player is applying thrust to their craft, and stop when they aren't. *should* be simple...
  11. V

    Portfolio - Audio Audio Designer looking for Work, big or small.

    Hi! My name is Gunnar Stephens, project overseer at New Lands Audio Design and Production. We have been servicing various local individuals, groups, and communities for almost two years now in the Dallas-Fort Worth area in Texas, USA. Currently we are looking to expand our horizon farther than...
  12. LucasSchachtMusic

    Portfolio - Audio [For Hire] Lucas Schacht - ๐Œ๐ฎ๐ฌ๐ข๐œ ๐‚๐จ๐ฆ๐ฉ๐จ๐ฌ๐ž๐ซ & ๐’๐จ๐ฎ๐ง๐ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ซ

    Lucas Schacht Composer / Sound Designer Introduction: Audio examples: Pricing: GMC Feedback: Given the opportunity, I'll provide my skills and experience to add to your projects and ideas. Looking forward to working with you! :) for business enquiries: [email protected] or PM.
  13. DividingByZero

    Legacy GM [SOLVED] Audio Emitters and Listeners

    I am trying to implement an audio listener and some emitters, but it doesn't seem to be working properly yet. The sound plays fine on the audio_play_sound_on function - I hear it. The problem is that the positional part doesn't seem to be working at all. The map is about 640px wide, so moving...
  14. W

    Portfolio - Audio [For Hire] Composer and Producer

    My name is Will Savino, and I am a composer and producer based out of Michigan. I have a masters in music composition from Michigan State University, and have been recording and producing my own music for over 12 years. I'm interested in collaborating on exciting new games. You can listen to...
  15. A

    GameMaker loading audio groups / gain not working

    hi i have this code in the "game start" event of my character... if !audio_group_is_loaded(audiogroup_SFX) { audio_group_load(audiogroup_SFX); } audio_group_set_gain(audiogroup_SFX, .15, 5000); if !audio_group_is_loaded(audiogroup_Music) {...
  16. YoSniper

    GML [SOLVED] Muting Audio Emitter And Raising Gain Crashes Game

    Hello forum. I am having an issue that I can't quite place. I am trying to make a game where the player can adjust music volume and sound effect volume separately. I am doing this using audio emitters, because I figured why set the volume on each individual sound index when I can simply change...
  17. A

    Audio not playing in create event or room script.

    I have a tiny problem regarding the music or sounds I want to play at startup. If I use the audio_play_sound(...) in a create event or the room script it will not play. I don't know if it has something to do with the audio groups, which I have been using in order to change the volume, but I...
  18. MilkMan5x

    Free TYDSP :: basic realtime-audio for gamemaker

    You sir, Sometimes wanted to shove those RAW audio data into Audio-device-thing for ADVANCED audio effects? or just wanted some nice BYTEBEAT music for games? Then this script / project / thing is for you! This boy comes with nifty Bytebeat DEMO :D...
  19. I

    HTML5 [SOLVED] Disable audio?

    So I'm making a game with the html 5 canvas. The game doesn't have any audio, so I'm trying to figure out a way to disable it. On android, the volume keys will switch to controlling media volume. On iOS, it shows up in control center. I don't want this to happen. It's not a huge deal, I...
  20. K

    Legacy GM Best Code Functions For Dynamic Music

    Which is the best way to add dynamic music to your game. Is there any way to make it so that i can call on to a script And Add arguments so that I Can fade to a new song rather than just changing the song right away. And so I Can just have over all control Over The Song. **I KNOW NOTHING ABOUT...
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