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audio

  1. D

    iOS No audio with silent switch on, iOS

    Hi, I'm not getting any audio on iOS without toggling the physical silent switch on the side of the phone. This is with both iOS exports and html5 exports on the web. I understand it has something to do with this, but I don't know how to implement it...
  2. gammis

    SOLVED Sound falloff and audio playing only when source visable - not working?

    Hi. I've been trying to force my AI soldiers to be quiet when they are some distance away from the player with the falloff function: audio_play_sound_at(aRandomize33,oTerrorist.x,oTerrorist.y,0,5,10,1,0,2,0.2,0,random_range(0.9, 1.1)) this dosn't work, i hear the sound everywhere when they...
  3. WWAZman

    Android Corrupted Game / sound?

    I have a game, my first game actually.. Molecuwar.. used to work quite nicely other than a counting glitch.. I came back to it, it was imported from 1.4 to 2.0 and so forth.. I have found a glitch that when it plays some sounds, it sounds like Armageddon and a million of the sounds being played...
  4. DrunkSkeeterPilot

    After adding audio groups I'm getting: invalid reference to (sound)

    So, some sounds play using my custom object sound function, but randomly, I will get the crash message shown at the bottom. I've indicated line 118 in the code with an arrow. Anybody have any idea why the sound id is seen as an invalid reference, when the debug function clearly prints the id and...
  5. DrunkSkeeterPilot

    Audio Groups - adding multiple assets

    I can't find anyone asking this which seems weird but... Isn't there any way to add more than one sound asset at a time to an audio group?? Do you mean to tell me I have to manually click Add Asset and search for it and click it for say a dozen sounds going into a group??? That's so insanely...
  6. Paris - ALL iN

    GameMaker Record & Playback In Game Audio

    I've been doing some research on possibilities with recording and playing back sound in gamemaker for various music/sound based game concepts. Whilst it seems entirely possible to create buffers that store inputs and setup variables to playback audio like a step sequencer for example, it seems...
  7. gamercomposer

    Portfolio - Audio Music for Games - Folk / Fantasy (Fifth / Sixth Generation Retro Console) Composition

    Sav’saaba! I'm pleased to share a new composition for developers to use for their Folk - Fantasy (Fifth / Sixth Generation Retro Console) composition or what they feel the music will fit best for their project. This is a non-exclusive license. About the composition Imagine walking through...
  8. L

    GameMaker Music getting out of sync

    Hi! I'm new to the posts here I want to make a rhythm based game, so I started trying to figure out where each "tick" of the metronome plays using BPM. But eventually the metronome audio starts to go out of sync with my variables halfway through the audio This is the code: CREATE EVENT...
  9. samspade

    Too Many Sounds at Once

    My hobby project is a bit of a twenty minute till dawn clone and I'm running into sound issues, specifically with bullets and explosions. The player can, with certain upgrades, shoot hundreds of bullets a second and there can also be hundreds of explosions per second as well. My current...
  10. P

    GML audio_sync_group_debug - more insight?

    Does anyone have knowledge or experience with audio_sync_group_debug()? The manual says that an audio channel colored "Purple means the channel has run out of data." I don't know what that means, what's causing it, or how to avoid it. When my game loads the first time, there are no issues. I...
  11. Paris - ALL iN

    GML Changes to undeclared audio variables?

    I updated GameMaker today after leaving it for a few months and it seems the GML code errors that lead directly to crashes are more frequent/strict than it was prior. This isn't the worst thing, as it's picked up a few things I'd missed, and it's always good to learn good habits. But there is...
  12. Feronar

    GML Question about setting audio group volume

    When I set the volume of an audio group, will it set all member sounds to that volume, or multiply each sound's volume by its base volume as set in the IDE (Or changed with audio_sound_gain)? In other words: //snRoar and snExplosion are in audio group agSoundEffects. audio_sound_gain(snRoar...
  13. gdkid

    GameMaker [Solved]How to make the sound feels like it comes from behind or in front of players?

    Hi guys I've been experimenting with the listener, emitter of GMS to create 3D-like sound effect, however, I'm still struggling at how to make the sound feels like it's coming from behind or in front of player. Right now when the emitter is at the left or right of listener, the sound plays at...
  14. c023-DeV

    Organizing Advanced Audio and SFX

    Hi all! So I'm going to implement music and sound fx into my game next week and I'd like some feedback if I'm on the right path? So here my abstract: SINGLE GLOBAL CONTROLER: I have one persistent object to handle the music and audio engine fx. ( Let's call it: obj_DJ ) VOLUME AND FX...
  15. K

    Portfolio - Audio [For Hire] Professional composer and sound designer

    (You can find my portfolio and examples here: Examples - Google Drive or on my website: https://karelmatejcek.eu/) Hi, my name is Charles (Karel in my native language) and I have been working with sound for more than a decade. From foley to mix and music production. I love working on sound. If...
  16. Y

    HTML5/Firefox Music stutter when changing rooms.

    Pretty much what the title says. Got a game that works just fine across multiple platforms, including HTML5. We play streamed/compressed music during the game, with the usual: audio_stop_sound(music); audio_play_sound(music, 0, true); audio_sound_gain(music, 0.6, 1); sort of calls. For...
  17. F

    SOLVED Have a seamless transition between theme_intro and theme_main so the user feels like they're part of the same music

    Hey guys, I never really played with audio apart from playing and stopping one sound. I would like to play a theme_intro in a loop during the game's Title Screen, and, when the user press "Play", seamlessly move to theme_main which is the full song that will loop during gameplay. So basically...
  18. RizbIT

    Recording To Ogg Vorbis iOS / Android

    Hi, I want to be able to record mic audio to a file on users device. I have extensions that will record audio. On Android I use: recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFile(msg + "/" + mName); // Add...
  19. S

    Having issues with audio emitters

    I made a object with sound emitter in my local 2 players game, to have a positional sound in a specific location, but when i pass to the next room, any other sound dont play for a season that i dont know, but when the object its not placed in the room, the others sounds normally play i am...
  20. Ekit

    GML Setting audio gain to 0 stops the music track

    Hi everyone! I'm having a weird issue with the music in my game that I have no idea how to solve. It seems as if everytime I call the function audio_group_set_gain() and set the gain to 0, all sounds in that audio group stop playing. I'm not just talking about the volume being turned down. I...
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