Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
I've been using Gamemaker 1.4 for a while now but I've run into an issue that I haven't encountered in any of my other projects. I'm using wav files for sounds within the game but they don't play at all anymore when I run the game. In the code I'm using "audio_play_sound()" and the new audio...
How would you make it that enemies would be able to see you only when you come within a certain distance of them , rather than them trying to come after you from the very beginning, I've heard of x.port but I don't know how to properly utilize it.
and for audio, I've tried in DnD (little...
Hey Guys,
Currently Working on a rhythm game. Im having discussion about how to sync notes to the music.
How can i get GM to identify the specific "spike" on the audio file and in that moment create the obj_note.
imagine my audio to be simple like this. Each "wait" is one second delay.
Clap...
so basically the problem is that audio_sound_length() gives me 0 in return
I'm using audio_create_stream() to load an ogg file from my included files
and then I start playing that streamID with audio_play_sound()
this works fine and all but how do I get the length of that audio/stream...
I am relatively new to game maker and am currently creating a 2D platformer for a school project.
In short ; I have created enemy AI s that only become visible when the player comes within a defined distance of them. I want to similarly have a sound effect partnered with their visibility. So...
Hi, I'm having a strange problem with audio in my game, but only when exiting the game, it crashes and the 'windows is checking for a solution' window pops up and crashes the game, i have declaired audio_stop_all(); then game_end(); and even tried putting game_end(); in an alarm after but still...
I've been trying to use this piece of code in a "room start" event to play external .ogg files
snd =audio_create_stream("music/start.ogg");
audio_play_sound(snd,1,true)
my music file is here
Documents\GameMaker\Projects\<project name>.gmx\music
The room starts, and the music doesn't play...
Hey guys,
I have a Pong game that plays different songs depending on the score, starting with 0-0 and going up to 5-0, where the game is won. I felt my volume was a bit low, so I made louder versions of my songs and then changed my sound files so that they directed to the new, louder mp3s. I...