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audio emitters

  1. c023-DeV

    Organizing Advanced Audio and SFX

    Hi all! So I'm going to implement music and sound fx into my game next week and I'd like some feedback if I'm on the right path? So here my abstract: SINGLE GLOBAL CONTROLER: I have one persistent object to handle the music and audio engine fx. ( Let's call it: obj_DJ ) VOLUME AND FX...
  2. David Lorenz

    SOLVED Setting Gain of a Sound on an Emitter Nullify it's Falloff

    Hi! I just noticed that if I set the gain of sounds played by emitters, the falloff gets ignored. The problem is that I want some emitters to fade between multiple sounds, but when I do it, the sounds retain the correct panning but not the falloff! Am I missing something? Any suggestion is...
  3. M

    Emitter sound check [Solved]

    Hi this has been a bit of a head-scratcher for me. I'm able to get emitters and listeners to work. My problem is: when is it appropriate to free an emitter? I want to check somehow if an emitter is playing a sound, and if not then I want to free it. How do you check if a specific emitter is...
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