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audio buffers

  1. G

    GML Is there a way to get the audio sample being sent for playback, or its file name/path?

    Hello all! I'm working on a game where music is a strong aspect of both gameplay and visual style. One of the effects I want to do requires knowing what is currently playing (or about to be played) to create an effect from it, much like a visualizer. 1) Is it at all possible to poll any part...
  2. ConstaChymic

    GML Proper usage of audio queues?

    hi currently creating my own audio renderer Because Reasons using audio queues and so far have something basic working, however when i brought up audio_debug it seems everything is getting absolutely hammered (and further testing revealed i cant play anything with audio_play_sound either =v=" )...
  3. poliver

    Playing/Loading an external .WAV file from included files

    GM Version: Studio 2 Target Platform: Windows Download: n/a Links: n/a Summary: Load and play .WAV file from an included file I've had a bit of trouble of figuring this out at first so thought it might be a good idea to leave this out in the open in case somebody's ever looking for a solution...
  4. A

    Can I record/store in-game audio for later replays?

    so basically I want to record the audio when a player plays the game, and store the audio to replay later in the game. Like a game replay with ghost players, but audio in this case. Players are able to "create" their own music while playing the game. Can I do this with gamemaker? I searched...
  5. Fluury

    Allowing users to load audio files into the game?

    Heya. I'd like the user to be able to load sprites and audio files into the game. The sprite part is easily handled by sprite_add(), however loading audio into the game seems vastly more complex, and from what I have seen, only possible in a very limited fashion. It appears that the only way...
  6. Michael Bateman

    GameMaker Async Audio Recording -- bug/memory leak?..

    Hi all When debugging recording audio, I have a memory leak and I can't work out why it is occurring. It seems that when I use async audio recording, a buffer is automatically created that I have not requested. It then sits there in memory and thus creates a leak. I am aware a temporary buffer...
  7. c023-DeV

    GameMaker General Audio Handling Techniques?

    Hi, Currently I build my own playlist system (without audio-buffers atm.) for playing and cross-fading background music (turns volume down, switches track and turns volume up). My object sound effects use the 3D(2D) Audio and get an audio emitter per object and play sounds on demand in 2D...
  8. W

    Android [SOLVED!] copying a file using buffer problem

    Hello, in my project I want to just copy a file in the included files without modifying or doing anything to it and save it in a folder. So after realizing GMS' file handling functions do not work with .mp3 files I converted my file to an .ogg and I got it to load the file into a buffer and...
  9. Michael Bateman

    Android audio_start_recording - will not work on Android?

    Yo, So I am wondering if anyone has managed to use the audio recording functions on Android? I have them working well on Windows to record audio and display the amplitude of recorded sounds - by reading the buffer. With Android permission to RECORD_AUDIO ticked, surely I should be able to use...
  10. Tsa05

    GameMaker Advice for packed resources?

    I'd like to be able to take a number of sound files, combine them all into one single resource file package, and use them in GameMaker. Lots of games seem to do this kind of thing with media files; it makes it much easier to supply updates and downloadable extra content. I could obviously pack...
  11. hippyman

    Legacy GM [SOLVED]How do I program stereo audio buffer?

    This is a functioning 16-bit PCM WAV importer. If you have an issue with a sound file just export it from Audacity and it will import with this. It is slow with larger audio files. Small files import fairly quick. I haven't tested multiple imports at one time. I'll mess more with this and if I...
  12. S

    Audio Queue doesn't play sound but does trigger Audio Playback Event at end of song

    I'm trying to set up an audio queue, but I can't get it to play the sound/music I'm loading into the buffer. The song is a .wav file. I am receiving an Audio Playback Event at the end of the time the song would take if it were being played. The song also plays if I pass audioBuffer into...
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