• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

#audio

  1. W

    SOLVED Adding voice over for accessibility, but sound isn't playing

    Hello! This past week, I've been trying to solve a problem in my code where only some of the objects in the room are playing their dialogue. I've tried a variety of different methods to try and get them to work such as using a parent object, using the collision event, alarms, and audio groups...
  2. ExplodingBiscuit

    Portfolio - Audio (Doing This For Fun) Music Portfolio

    Here's some of my stuff: Belphegore- Demon of Sloth by ExplodingBiscuitVA (soundcloud.com) Asmodeus- Demon of Lust by ExplodingBiscuitVA (soundcloud.com) Lucifer- Demon of Pride by ExplodingBiscuitVA (soundcloud.com) Stream Mammon- Demon of Greed by ExplodingBiscuitVA | Listen online for free on...
  3. elmagnum

    Audio issue in Sequences

    I dragged an audio file to a sequence, and in the timeline it plays fine, but in-game the sound only plays on the left ear. Is there something I could've done wrong for this to happen or is there anything I can do to fix that? Thanks!
  4. B

    GameMaker how to make sound get louder as you get closer to object?

    I haven't seen a tutorial for this for game maker 2, anyone know how to do this?
  5. Y

    Windows Audio issue

    Well, this is simple: when i run the game every sound has a low volume, but when i export the game to an application the sounds have a correct volume. I even try with diferent audio data but it's always the same :-/
Top