There's a way to do:
var foo = (if x then y; else z);
But I can't for the life of me find out the name of this kind of statement to look up the syntax. Can anyone help?
Hi everyone !
I have two objects :
- The first one is the one the player controls. Named "PLAYER".
- The second one is an object (rather a group of objects) distributed on several layers. Each layer has its own depth and each object from that group take the depth of the layer on which it has...
Hi everybody !
A simple question.
For an object, when you put :
y = y - 3
// Or
y -= 3
Y axis increase with a speed of 3 pixels.
So, how to make Y axis increase OF 3 pixels ?
Exemple :
If y = 9
And you put a magic code that add 3 to y
Then y = 6 and WON'T increase anymore if you don't tell it...