This is yet another task scheduler (advanced timers) system asset for GMS2.3+
1) You need to instantiate a Scheduler, using the following code:
scheduler = new Scheduler();
2) Schedule a...
you may have seen my Other post about a project I'm working on.
I am currently working on a "game" (tool more like) where I will export the results of the time spent in this "game" to be imported into game maker studio as an object/sprite/etc for other game projects for the purpose of quicker...
I got an idea where I could get assets and look through the code to see how others code and break it down.
If you know any good assets that are cheap or free and that has a lot of code, let me know.
I'll probably start in the free section of the assets and work my way out.
Oh, if you have a...
I've just bought it at the £20 tier - it's definitely NOT one of their strongest bundles, and mostly by the same artist, but still seems great value even if you just find a few tracks for your game in there!...
Nearly 9GB, and 700+ audio files - loops and tracks (including variations, mind) for...
I made a small, 2D game called Open Ocean relatively recently and have released some of the assets that I used under a Creative Commons license. If you're looking for some top-down 2D fish swimming animations or some simple UI buttons, check it out...
Assets created using a Master system Colour palette and within the systems limitations. :)
Hope you find these useful/helpful.
'Spy Fighter' Asset Pack
Check the link for full list of whats included.
If anyone is interested I am selling exclusive rights to my assets
I have six GameMaker: Studio assets that I want to permanently sell
1. Texas Hold'em - Poker Game
2. Hearts - Advanced Project
3. Blackjack HD
4. Blackjack Basic
5. HiLo - Card Game
6. Carousel Characters Selection
I have a lot of old assets I don't use anymore that I'd rather not have clogging up my library. I know I can delete the local files and just view what I have downloaded, but I was wondering if there's a way to remove assets entirely. I have old assets I'd like to delete from both GM:S 1.x and...
So I'm passed the point of initial learning and I decided to start over again, now a bit more professional.
I had a project going that worked really well, but the code was extremely sloppy and became too
chaotic to handle anyway.
Now one of the more important things in my project...
I've got 2 questions on becoming a marketplace publisher. They have to do with the Company Address Field in the screenshot of the page below.
Do you have to own a company to sell assets of the marketplace?
What should I put in the Company Address field assuming I don't need a company to sell...
I exported my game over to my laptop to work on it on the go, and while it works fine on my desktop, the laptop won't run the game. It starts compiling normally, and then stops after it reaches this message:
[Compile] Run asset compiler
It freezes after that, and never finishes compiling -...
The sprites of the objects are not visible, but the objects themselves exist. I'm sure I made their layers correct, and they are tagged visible.
one of the examples- https://drive.google.com/open?id=1a9S5ZA2ezoutwpUJdCOHMhywCLZyv7bT
Can I publish a new GMS 1.4 asset to marketplace? I keep on getting rejected while trying to manually publish one of my assets. Also I don't know where I can change my package ID on 1.4?
Works like a charm on GMS 2.0.
I would like to modify some assets from zelda 2, as thats about all I can do with pixel art, but I was wondering if I would get into legal trouble. Most people I ask say I shouldn't risk it, but I've seen lots of pixel art based off of nintendo ip's, such as the main character from Axiom Verge...
Hi, Guys. I'm working on developing a Big Fat Open Source Music Library for game developers, youtubers, animators etc. Check out the campaign page and demo music. Show your support at Indiegogo campaign to make this a huge asset to our community if not then at least share this to help me reach...
I've put my time into the design and technical knowledge of game development, but the main problem for me is lack of assets.
People will tell me to "use open game art" or to just "buy assets". It's incredibly hard to find that many assets in the same style for a single game, and many hobby...