Hey guys, I don't know enough to decide on the best course of action.
I'm working on a game with HD quality, puzzle type game, no pixelated look at all. There will be a board with 8 columns and 8 rows all side by side and from the very left side of the board to the right side of the board I...
Hi, I'm currently working on a small project of mine and I've been trying to get the game to scale up to my monistors size. I currently have my views on 640x360(the rooms are a lot bigger). I have some code that does that for me and it works the first time i start the game but I also want to...
I'm working on a game with hand drawn art and unfortunately (unless I don't know something I should) all hand drawn art has to be really big because if not it's blurry and pixelated. Because of this everything has to be bigger meaning the rooms and the views. I was wondering if having a very...
Hello! I want design a game over this sizes. (Below image)
All player actions always occurs in blue rectangle, I will have a big room, and I want crop the user visible area(view_port¿?), with the mayor resolution available always that this resolution be greater than blue rectangle. Sorry my...
How could i get the device's screen resolution i'm running the game on and then set the game's resolution to the same resolution my pc use?So basically i want the game to run on the same resolution as my pc.(I used the word device because i would play my game on my phone)
Hey everyone, about 4 months ago I started a project I am about to finish. 4 months ago I had a monitor that was 1366 x 768. So, mistakenly, I made all my views, view_in_room, and ports the exact same as my screen resolution.
Later, I got a new monitor that is 1920 x 1080.
I noticed that when...
I've been working on a project for a while. It's going to be a top down shooter with pixely sort of graphics. Multiplayer is allready in development, but still quite alpha, and I'm mostly just working on other things.
The point of this thread is to get some advice from the community...
Hey. I'm on Studio 1.4, and I'm building for Android.
In my room, when I set the parameters for:
View in Room
x = 0, y = 0, w = 320, h = 180
Port on Screen
x = 0, y = 0, w = 2560, h = 1440
It displays correctly in the correct aspect ratio, 16:9.
I used "show_debug_message", and got the...
Graphical artifacts remain on the black bars that pad the game window for maintaining the aspect ratio.
This includes debug text or whatever else gets drawn to that area of the screen, such as an nvidia utility overlay.
How can this be rectified?
Recently I've realized that when testing my game on screens with different aspect ratios, words (or whatever is being drawn on Draw GUI layer) tend to go off screen.
Now I've been experimenting with "display_get_gui_width" and "display_get_gui_height", which keeps the text within the window but...
Hey guys, after making some animations and tiles I tested them out in my game. Only I found that they looked weird, they do not appear as sharp as I expected. I'm not talking about really blurry and distorted stuff, just not as sharp as I want them to. To my knowledge I am using the right aspect...
Dear people. Please help me.
After disabling the application surface on GameMaker Studio (to make my game fast), the game image fills the screen and ignores my aspect ratio.
Is there code I can use to make the game maintain its aspect ratio when application surface is disabled?
I am making...
I'm developing a retro RPG in GameMaker that uses pixel graphics.
The game was designed to have an aspect ratio of 4:3 with a small number of pixels to match the classic style.
The result was a display area that is 448px wide and 336px high.
What I hadn't accounted for was the sheer variety of...
So basically I've been looking at various scaling tutorials and a lot of it seems a bit over my head. I'm creating a non-scrolling (static screen) game. I'm going to use a resolution of 135x240 (16:9 or technically 9:16 aspect in portrait mode). I don't mind if there are black bars on the...
my goal is to keep the screen width and height allways within the screen but then if there is any space left over vertically when all that has happened i want to add to my screen height then view_hview and view_hport
*--* solved *--*
[GM Version: GM:S v1.4.1757 and GMS2!
Target Platform: Desktop / Mobile (And HTML5! ...but you'll need to put a bit more work into it)
Download: Example File
Google Drive Mirror
A Multi Part tutorial series dealing with handling aspect ratios and pixel art scaling...