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Hi everyone
I was wondering if anyone knew where the best place is to start developing AI without reinventing the wheel? I've searched google and youtube but I can only find tutorial series that are hundreds of hours long, and they focus on making your own AI from scratch with all the maths...
Hello guys,
I made an account on here solely for the purpose of asking for help with this one problem I cant seem to fix.
To give you a little understanding of the situation: I am new to GameMaker and have to program an old arcade game for a university-class.
I chose to program Tron.
Now I would...
Marketplace link: AI with Tic-Tac-Toe
Price: $8.99
Windows executable demo: Download
This is a project for beginner to intermediate GML programmers who are interested in Artificial Intelligence or a turn-based game such as Tic-Tac-Toe.
What you get:
A well documented implementation of 4...
Hey everyone,
I've been working on an artificial inteligence using gamemaker 1.4 and I developed a working solution.
However, when I start it and let it run for many generations, it starts to fill up my memory up to 1.5gb when i let it run for long enough until it sends the 'out of memory'...
So I saw a post on reddit mentioning this and I thought it was pretty neat as a simple way to get some ideas around theming or mechanics. If you go to Talk To Transformer and type in a sentence along the lines of "<game name> is a <game genre> where <game description>" the AI will auto complete...
Context: I'm working on a state-machine AI in a game where the perspective is top-down. I'm using GameMaker's built in path finding for my AI to walk to any given location. I want the AI to walk to a tree, it won't because the tree is a collision object and it technically intercepts the path...
Im still fairly new to gml and I've been messing around with basic AI hunger systems (want to create somekind of simulation with a basic ecosystem, pig eats plant, wolf eats pig and from those source code can create variety of animals), currently i have a hunger variable value that decreases...
This asset will present you with a fun, and intelligent self-balancing ragdoll.
Features:
Fully customizable ragdoll appearance
Easy to implement ragdoll behavior, and drop into any project that uses Box2D physics
A set of well-made balancing algorithm that can handle collision, impulse...
Note: This is not a game, it's an artificial intelligence technique that I'm testing with GameMaker
AIRIS - Autonomous Intelligent Reinforcement Interpreted Symbolism
AIRIS is an Artificial General Intelligence (AGI) project. It learns how to function in any given environment through...
[SOLVED] I'm having an enemy chase the player, but when the player object gets destroyed the object doing the chasing crashes the game and displays the following message:
FATAL ERROR in
action number 1
of Step Event0
for object AI_Bob:
Variable <unknown_object>.y(1, -2147483648) not set before...
Basically I just want to know how you might be able to make a self-learning AI in gamemaker and how that might work, I've been curious about this for a while but if I ever try to look it up or something I can't find anything on it. (Yes I am aware that things like python and java would be better...
What i have basically is "n" instances of humans that will defend point A, while others will defend point B, at any point i can have sub-points, ex: point A, sub_point 1. So let's say i have 2 human instances at point A1 and after a certain condition is fulfilled, these 2 instances will join...
Hey all!
I'm making a top-down hack n' slasher that focuses on enemies hording in on you in an attempt to end your existence. The problem is that when they do that, they all eventually condense into one super-stack of enemies as you move around.
I was using paths for a while, and while a move...
[SOLVED]
I've made a basic kiting ai for one of my units but they seem to get stuck fleeing from enemies and never charge them when being told to.
Step event kiting exectute code
http://pastebin.com/6nCcEyph
Alarm[3] exectute code
http://pastebin.com/dRHXBHpZ
Create exectute code...
MCTS Connect-4
Really? Another one this soon?
Description
This open-sourced project demonstrates a random-playout, minimally blocking MCTS AI that plays Connect-4 via a simple animated UI. You can adjust the AI's strength by setting its thinking time with a slider. All code is extensively...
MCTS Tic-Tac-Toe
A simple gift to the GMC for the 2016 holiday season
Description
This open-sourced project demonstrates a random-playout, minimally blocking MCTS AI that plays Tic-Tac-Toe via a simple animated UI. You can adjust the AI's strength by setting its thinking time with a slider...
Hey everyone, I'm pretty new to using Gamemaker and coding in general. More of an artist but I'm trying to learn how to make games and put my skills to use!
Anyway, I've been looking through a lot of posts and tutorial videos and managed to get myself a working player character in a pixel...
Hi, I'm currently having some trouble with AI movement. I'm trying to make an AI that patrol a path but, because the ai seems to ignore the collision and the x coordinate that i set I decided to create an invisible object with grid in it.
The objective is to make the AI move along the grid and...
A long time ago, AI was incredibly underwhelming. In particular, fish in video games generally couldn't sense when other objects were nearby.
This all changed in November 2013 when COD: Ghosts stunned the world with its revolutionary fish AI. Infinity Ward had done something no game studio had...
I wasn't sure where to put this whether in here or Tutorial. Here won out since it's technically broken while working partially and I need that fixed, but you can still learn a lot from it. If you use it, know that it is broken.
Download .GMZ file here
Download instructions: Navigate down under...