armor

  1. S

    Armor system;many sprites

    Hi, my character has 6 sections : feet, legs, body, head, shield, sword. I have animted sprites for each section for each item (theres many items in game). My question is: what is the most efficent way to make it. Should i make 6 objects and check which item is currently on my character, then...
  2. P

    GameMaker Making armor for the player

    I wanted to make armor for the player (boots and breastplate) but when I added this simple code to draw the sprite on the player it draws pretty ugly and most of the time it has other animation than the player has. Sprite for the boots has exactly the same amount of frames as player and each...
  3. jobjorgos

    Legacy GM [SOLVED] how to have many difference combinations of armor/weapons equiped sprites as RPG character?

    Hello guys, I have a question about my 2d top-down RPG game. The main character can equip many difference weapons and armour pieces through the game. Here a silimar example I found on google: so, the player has these options to equip: -30 difference weapons -10 difference helms -15 difference...
  4. O

    Game Mechanics How to overlay armour/weapons over the player chracter

    I've looked into how to have different armour sets in a game, but I don't know how to overlay a player character with armour and make sure it fits well, and how would i do the same with diferent weapon types, like switching between pistol and rifle?
  5. O

    Game Mechanics Armour / weapons / Stats

    I'm looking for a way to implement a system in which the player can equip armour and weapons, that not only affect stats but also changes the appearence of the player, but I have no idea how I would code it I've though of 2 possible solutions but still, I've no idea how to code it in GML...
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