arguments

  1. N

    GML How do I make arguments from an external function visible in a nested function?

    function return_function(_func, _args) { return function(){ return _function(_args); } } I want to make a return_func function that takes the _func function as the first argument and all the _func arguments as the next arguments. Our return_func function should return a...
  2. David Lorenz

    SOLVED Using a Script's arguments in a method it contains.

    Hello everyone! I just tried to write a script that contains a Time Source and it seems like I can't use the Script's arguments inside the method I want to call with it. (The following code is just an example) function...
  3. Lumenflower

    SOLVED Arguments when defining method variables within a function

    Hello, I have been working on a little text-based project recently based on an unfinished entry into one of the jams a few months back. Instead of typing in commands and having it be interpreted by a parser, certain words are highlighted in colour so the player can click them and choose from a...
  4. Evanski

    SOLVED (Solved in 2.3.1) Need help on how to unpack an array to use as arguments in a function

    This is a job for big brains, mine is smooth so that is why me is ask for the big helps. Heres the walkthrough I get a script name and arguments for that script like so [scr_scriptname] [argument_array_here] The first set of brackets hold the script name in a string that is converted to the...
  5. A

    A question regarding a Syntax Error

    Hello, YoYo community i am brand new to the community and at the moment i am having an issue with a line of code from my custom script called addItem as it stands the syntax error i keep getting is Obj_PickUp Collision Event With Obj_Test_Plyr at line 4, 95 : number of arguments for function...
  6. P

    SOLVED How to Update Function Description and Arguments???

    Hello Everybody, I have met the problem while trying to remake some of my functions in GMS 2.3 . I had 6 different scripts for converting coordinates to isometric like in Shaun Spalding's tutorial. Then I decided to use new feature of GMS 2.3 and collect functions from those 6 scripts into 1...
  7. P

    Passing 2 argument with one DS

    Hello Everybody! Im new to Gamemaker 2 so and programming at all so i dont know if there was a way to pass 2 arguments in function with ONE data structure(of any type). I mean imagine for example that you have to create an object with fixed X and Y coordinates that are always same, but is there...
  8. G

    GameMaker Using argument[0] Instead Of argument0 Causing Problems In Scripts

    For some reason when I use arguments with [] in this GML script, I get a an error message saying "Script: scr_check_proper_keywords at line 1 : no references to argument 0 but references arguments 1,2,3,4,5,6,7,8" However, when I use argument0 (the built-in constant) it works. Here is my...
  9. D

    GameMaker [Solved] Optional arguments not working correctly

    [GameMaker Studio 2 version 2.2.3.436] I have made a script that uses optional arguments and it keeps giving me an error, Four arguments are supposed to be required, and two more optional. This is really baffling me because I have made other scripts with optional arguments that work perfectly...
  10. Fixer90

    GameMaker Script with Unlimited Arguments?

    I am mostly aware of how GML's script system works — with arguments and whatnot. However, I am curious as to if there is a way to make a script with no limit to arguments, similar to some built-in functions in GML (ex. ds_list_add). Is this possible?
  11. C

    Menu system

    I am trying to create a system in which there are multiple scripts and an object that, when the object comes in contact with the player, a menu appears. I want the scripts arguments to be things like the number of things in the menu, the strings to be displayed, the font, etc. but I don't even...
  12. Pfap

    variable argument scripts

    I have been over the manual sections about scripts and passing arrays to scripts. Maybe I missed something, but I'm making this posting not because I'm having trouble finding a solution I already know of several work arounds. I'm making this posting, because I want to finally figure out how to...
  13. D

    Question - GML Visual Custom Drag & Drop Functions with named Parameters possible?

    Hi, I currently try to create an easy to use RPG Framework for GMS2. For that I would like to make some scripts that I would be compatible with the Drag & Drop System so that beginners could also use it even if I am a programmer and would not use it myself... I noticed that calling GML/DND...
  14. Ido-f

    GML Getting number of arguments outside of a script?

    Is there a way to get the number of arguments a script expects without entering it and using argument_count? I'm working on a stack machine (mainly to execute scripts through different game steps without using alarms) and getting that information would help with handling the scripts arguments...
  15. S

    GameMaker [SOLVED] Using 1D Array as an Argument in a Script

    How would I obtain values in a 1D Array provided to the script through an argument? like: argument[0][0] ? Or, would I assign argument[0] to a variable before reading the information in that array? like: var arrayArg = argument[0]; arrayArg[0] ?
  16. Cloaked Games

    GML [SOLVED] Passing Scripts/Macros Through as Arguments

    I am working on some scripts for terrain generation, and I have some functions which include arguments for a random chance of one instance changing into another instance. For example: "jen_change_change(obj_dirt, obj_sand, 50)" would turn 50% (about) of the dirt into sand. I was considering the...
  17. Z

    Legacy GM Q:Script & Arguments

    Hi, is it possible to use a various amount of arguments in a customly created script, like it is now in the instance_destroy(); function? i have a script i want to use for various situations but the number of arguments vary. usually when i put more or less arguments it gives an error, but i...
  18. L

    [SOLVED] Script Arguments Issue

    So you know when you use scripts and you might put in "argument0" to pass an argument through when you call the script. Well I tried doing something like this... //Normal code example = false; if (keyboard_check_pressed(vk_space)) { script_example(example) } //Code inside the script...
  19. A

    [SOLVED] Problem with argument_count

    Hi, Like what's written in the title, I have problem the function argument_count, I do not know how the argument_count function really works, when I put optional args I get this error message: So I need help to find the error: I have the script "scr_textbox": ///scr_text(str, speed, x, y...
  20. csanyk

    16 arguments limitation

    I am developing a script, and inside that script I am calling draw_sprite_ext(), which has a 9-arguments long parameter list. I need to pass these args into my script when I call it, and I also need to pass in some additional arguments as well. So I am going to need to be able to pass in >16...
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