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apple

  1. Appsurd

    iOS iOS Apple submission with HTTPS connection

    We recently included HTTPS on our website. By submitting the app to Apple's App Store, we stumbled upon the following message: Does anyone have experience with this? Several Stackoverflow posts and Apple documentation posts are available about this topic, however, we couldn't find out if this...
  2. clee2005

    Mac OSX Submitting MacOS .pkg

    Is anyone Submitting Mac Apps at all in GMS 2.1.4 ( or GMS2 period )? I can build the .pkg successfully, but when I upload it to Apple via the Application Loader I consistently get the following errors : I've tried adjusting the Category setting under Options - Packaging, but it has no...
  3. Pfap

    iOS Testflight IAP testing

    I've been trying to use Apple's testflight app without IAP testing success. The app loads fine and everything works, but the IAP. The Apple documentation states that you can test with a sandbox or by uploading to a testflight beta. The testflight beta seems like a more streamlined process, but...
  4. Slyddar

    iOS Leaderboards not working after grouping

    Wondering if anyone has experience in grouping IOS Leaderboards? I created my app as a lite version with ads and a working Leaderboard system. Then later created a full version as a separate purchase, not using IAP (which is probably a mistake in hindsight). Both are the same code, but with...
  5. A

    iOS Cannot Find Device, IOS, (Solved)

    Hi, Ive been troubleshooting this issue for about a day now and can get nothing to work. I'm using Game Maker Studio 2. Gamemaker is able to connect to my mac but it says no devices are found when I try to detect for my iPhone 7 plugged into my mac. Does anyone know why it wont find my plugged...
  6. Mytchall Bransgrove

    iOS Device screenshots

    Hi guys, I think it would be a handy resource to have full-res screenshots of the iOS display on all different devices to show default status bars/banner height, text sizes, keyboard etc, esp. between iPhones and iPads. Feel free to post or PM a link to a screenshot of whatever you like...
  7. S

    Discussion Apple ARKit for iOS - Wouldn't it be SEXY in GameMaker?

    Title says it all. Whether YYG added it to the core engine, or someone made a stable Marketplace extension for it, wouldn't it be downright SEXY? https://developer.apple.com/videos/play/wwdc2017/602/ Discuss...
  8. G

    iOS SOLVEDPorting to IOS/Mac Troubleshooting (GMS1.4)SOLVED

    Hello fellow game designers. I have a game that I have been working on and am planning on releasing to mobile platforms. Android I've got taken care of and out of the way. Now I am currently trying to export my game to IOS products specifically Ipad and Iphone. I've already consulted this guide...
  9. S

    iOS Achievements & Leaderboard for iOs

    Hi, I have created achievements and a leaderboard. the Achievements works fine like this: if achievement_available() achievement_post("grp.XXX.XXX", 100); but the leaderboard is just displaying the name without the score. I used this code to post the score: if achievement_available()...
  10. C

    iOS capabilities (Thinning, Handoff, SpriteKit...)

    I am filling out a form for Apple to be featured and was not 100% sure on a few iOS capabilities. Size: My app on Andoird is approx. 60MB and for iOS is comes out to be about 120MB are there any tricks to get the app under 100MB? Is app thinning the only option here, if so how do you enable app...
  11. B

    No return for 'contentDownloaded' on iOS

    Just wondering if anyone else can confirm this is a bug and not something I'm doing wrong. Download the test project here When I use: ds_map_find_value(async_load, "sizeDownloaded"); It never returns anything on iOS. It works fine on PC and Android. I made a simpe test to check and it still...
  12. S

    Legacy GM AppleTV (tvOS) module

    Hi everyone! I have got little qestions - how soon AppleTV export module will be avaliable? It was announced in autumn... But Unity support it. This is a big dilemma for me, cos I want to make games with tvOS support...
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