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Hi, I have a problem with sprite rotation. If I enable the linear interpolation filter (gpu_set_texfilter(true)), it only works inside the sprite. Is there any way to make it smooth the outside?
The first one is with gpu_set_texfilter(false), the second one is with gpu_set_texfilter(true)...
Upon starting a new GMS2 project and porting code from another, pre-existing project, one of my sprites seems to be automatically getting some sort of unsightly antialising when it's on non-integer coordinate values.
The effect is demonstrated here, where the player sprite becomes extremely...
I want to activate antialiasing in my 3D project. I have trial version which has no export options and I can only target : Test | Local | VM | Default | Default
After some research, I found out that I need to write this function to activate antialiasing. But whenever add this function with...
Hi!
After a couple of years coding with game maker, I usually end up having issues with the drawing part, getting blurry edges with the wrong color or how to deal with anti aliasing in general. During that time I learned a lot of little things on how to draw properly (rounding positions...
The game I'm currently working on has smooth, vector like graphics. I'm trying to get antialiasing around curves drawn using draw_circle or draw_roundrect. Enabling pixel interpolation in the Windows platform options doesn't seem to work. Using sprites is not a solution since I'm animating the...
Hey everyone,
Before GameMaker I was using another game engine called Stencyl. After running the same game in both engines, I have noticed that the sprite image quality isn't looking as good in GameMaker. Take a look at the below comparison (all the exact same sprite, same scale, taken directly...