anti-aliasing

  1. BiTrunade

    Legacy GM Anti-aliasing HTML5

    Hello everyone, I've spent all morning trying to get it to work, and I couldn't. How can I achieve anti-aliasing for edges in HTML5? display_reset() works fine on windows but not HTML5. Here is an image of the circle I want to apply anti-aliasing on: Thank you very much, Domergue [EDIT] By...
  2. T

    GameMaker [Solved] Turn off anti-aliasing on scaling and rotation

    I'm an experienced user with previous version of GM, and am trying out Studio 2 during the promotion thing this month. It's pretty different, but so far it's been going OK. However, I noticed a horrible anti-aliasing effect on all my scaled and rotated sprites after importing my game. Here's an...
  3. A

    GameMaker [STILL UNSOLVED] Vector anti-aliasing for tiles and backgrounds?

    Hey! Sorry if a similar question has been asked and answered before, but I've looked everywhere and really haven't seen anyone else with this problem. In my current project, I am trying to use vector sprites for the first time ever (!). In order to get them to not look like jagged garbage...
  4. C

    Question - IDE Non Anti Aliased Font looks weird

    In the picture attached, you can see an example of, what happend to my text after I ported my game from GameMaker Studio 1.4 to GameMaker Studio 2. Certain characters look deformed and its also misplaced compared to the original. I'm using a font called Grobold and it worked fine before, as the...
  5. DukeSoft

    Legacy GM Side-effects of display_reset() and texture_set_interpolation()

    Hey everyone, It seems like display_reset() also resets the texture interpolation setting. Can someone explain to me what happens internally when you mix texture_set_interpolation and display_reset? The docs tell me nothing, yet when i have interpolation enabled and switch on 8x AA, my sprite...
  6. TheStolenBattenberg

    Shaders HLSL9 Anti-Aliasing Head Ache

    Hey there, I post here way too often, but here's a new problem from the hell that is shader development & implementation... I'm trying (again) and failing (again) to implement a rather nice post screen AA type called 'NFAA' (Normal Filter Anti Aliasing). The edge detection (generation of the...
  7. D

    HTML5 Anti-aliasing

    Is there a way of adding it? The display reset worked well for Windows' builds, but it doesn't seem to work in html. It's somewhat of a problem because I'm drawing a grid with thin lines, and some edges disappear, or simply look ugly. Thanks in advance!
  8. Posho

    3D Using SWF sprites in 3D

    Hello everyone, it's good to be back. This is my first post in the new forums, which by the way, they look fantastic. Hope we can make this community great. ;) Alright, so I just stumbled with a little issue here. Just to get things clear right off the bat, I know SWF files don't merge in 3D...
  9. M

    Problem with vector sprites rendering

    Hello, I need help with a problem with rendering swf vector sprites. It happens when a rotation and/or resizing is applied. In a screenshot below you can see clearly visible thin black lines going through the diagonals of some of the squares. Source swf image does not containt these lines of...
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