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animation

  1. A

    Discussion About Spine Support for GMS2

    I wanted to use Spine for making animations for a platformer, the general consensus seems to be that GMS2's spine support is abysmal, I would appreciate it if anyone can recommend me a good animation program for platformer animations. Also, I would like to know if the spine runtimes are going...
  2. V

    (SOLVED) Platformer Animation Bug

    Hi, in my platformer project i have problem with animation. When i press left or right the player will go under the floor. Thank for answers. Sorry for my bad english;)
  3. C

    Opening Screen Effects

    Hello, I'm trying to figure out how to go about creating an opening similar to what you see in this video (starts at the 15-second mark). So far I think it has to do with a combination of camera animation and screen transition effects to create the fades... Would be much appreciated if anyone...
  4. T

    Design Animation Help.

    My character's animation for squating only once when I press (ord("S")). Why does it not do it all the time?
  5. Khao

    Design Frame-by-frame animation and alternate character colors

    Hey. So I'm making a multiplayer game with frame-by-frame animation. Characters are super simplistic, but with complex, detailed animations with a large amount of frames. Despite using simple characters, it's an HD game, with high-resolution sprites, basicaly, I want the game to feel like a...
  6. Andrey

    GML About the draw_skeleton_time

    Hi there! I have a question about the draw_skeleton_time function I can't understand why the animation works if: sprite_index = my_sprite; draw_skeleton_time(sprite_index.... but the animation doesn't work if my_variable = my_sprite; draw_skeleton_time(my_variable.... It's weird... Because...
  7. J

    Ways to add animation before and after an action?

    Hey eveyrone! I'm new to programming and game designing in general and I'm stuck while trying to add some flare to the main character's actions. My characters works with states. One of those states is for swapping positions with enemies. The problem is that I can't add an animation and audio...
  8. E

    GML How to make turning animation state?

    I want to make an animation state that will turn the player and when finishing it'll changing his xscale to negative. I tried to make it, but always got errors and non working baloney. My animation state system: animIdle = 0; animTurn = 1; animRun = 2; animState = animIdle; My turning...
  9. A

    Legacy GM [SOLVED] Animation glitch when descending slopes

    Hola! First a caveat: I've eyeballed similar threads on here and gather I need to somehow tell the Player object to ignore very small changes in height (as this is what's triggering the change to the 'falling' animation when they descend), but I'm not sure how I can implement this with my...
  10. Q

    GameMaker [SOLVED]New to GMS

    I am new to GMS as in I have less than 24 hours with it. I am simply trying to go from an idle animation to a run animation and back. I am using Spine Pro for the sprite animation. Anytime I move my sprite it just freezes. If I understand correctly it is because every "tick" it is restarting my...
  11. L

    Graphics Frame by Frame Animation in Spine.

    Ok, so I'm basically building my entire game around Spine. At a minimum 10 - 15 environmental spine animations will be used per map. Thats Not counting the player, enemies, or NPCs. My game will feature 3 types of animations. 1.) Full Spine (bones, etc) 2.) Full Frame by Frame (implemented...
  12. PlayerOne

    GameMaker Animation wont stop if it has more than 10 frames?

    To make a long story short I'm trying to make cut scenes for my game but I ran into a strange issue. Every time I run this script sprites that have more than 11 frames of animation will just play in a endless loop. What is suppose to happen is that the script ends when the animation finishes...
  13. S

    object explode into particles effect.

    Hi. So i have this tree that i want to crumble/explode into particles/pixels when it is destroyed. can i do that with GML or i must find a way to animated it somewhere else. Thanks.
  14. P

    GML Visual Playing the Full Animation with Just One Button Press

    Hey, I'm new to Game Maker and I'm working on a horizontal shmup. I wanted to implement a shotgun blast animation, but the animation I created will abruptly stop when I let go of the keyboard key I have it assigned to, and the animation will resume when I press it again. I want it so that the...
  15. M

    GameMaker superposing sprite issue (auto solved :p)

    Hi, I want to animate a sea with only two frames, but, in order to have a smooth transition between those two frames, I've created an object that display 2 sprites with this code : draw_sprite_ext(spr_plage,1,x,y,1,1,0,c_white,freq); draw_sprite_ext(spr_plageB,1,x,y,1,1,0,c_white,(1-freq))...
  16. E

    GML Visual How to rotate screen by 180° with sprite

    Hello forum! I want to make a special elevator, that goes down but after a certain point, the elevator (which is a sprite going down) will rotate by 180° so that it looks like as if it would go up and the screen will also rotate too so that the elevator brings the player to a new place, which is...
  17. H

    Grass animation while walking question

    Hi guys, i'm stuck with a problem. I've done an animation that "spit" grass when you are walking. But i can't figure out how to let the animation stop when you're not moving, it stand there even if my character is not moving. How can i do that? Thanks for the future answers!
  18. S

    Stop animation at an image

    Hey guys. So i am trying to make my guy duck. the animation has 4 frames (first two going down, second two going up) So i want to have the animation freeze on the second frame of the animation for as long as i press the duck key and then continue when i release the duck key. please help. thanks
  19. M

    GameMaker (solved) Spine attacking is in track 1 how to code animation end (video)

    Hello guys: As you can see in the video if the enemy changes the state from attacking to chasing the attack animation doesn't finish and is been switched inmediately by the running animation. This happens because the attack animation has two tracks: track 0 (running animation) and track 1...
  20. matharoo

    GameMaker Making a Cutscene System - GameMaker Studio 2 Tutorial (1.4 compatible)

    GM Version: GameMaker Studio 2 Target Platform: All Download: N/A Links: N/A Summary: A simple cutscene system that allows you to control actor objects. Tutorial:
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