Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Hello, I'm working on Battle Network inspired game and I need animations done for an enemy within a reasonable amount of time (five to seven days) and price. Recently, I've been working with other spriters and concept artists to get the assets I need done. Currently I only have enough in my...
Hello world,
I have an "optimized" sprite with all the pictures I should have in my animation. Since it is quite big, I would like to optimize the sizes with sprite optimizers, but it means I won't be able to strip the image with gamemaker's editor. It means the character can be vertical...
I was wondering if there was a way to export a game maker model file as an .obj file. I'm trying to use the SMF Model Tool to animate some models I made in Model Creator, but model creator can't export .obj files.
I made all my models through this program and I'd lose hours of work if I had to...
Hi, i have been working with 'States' and enums and i think i have got a pretty good hold of it. 1 object instead of many of the different behaviours, is very good way of working. i have my scripts, and yeah i'm pleased with where i'm going, however, that is until i come to the sprites and...
I am new to GML and I resized my character in the room editor. So now when I use this my character is squished. Help?
if (!place_meeting(x,y+1,oWALL))
{
sprite_index = sPLAYERJ;
image_speed = 0;
if(sign(vsp) > 0) image_index = 1; else image_index = 0;
}
else
{
image_speed = 1...
Good morning, everybody!
That topic was certainly solved, elsewhere inside. Or something similar.
I´ve got a special intention. Maybe that could be solved with states.
But I asked myself, and now you, what about jumping within an animated sprite.
Example:
oPlayer collides (place_meeting) with...
I'm trying to make an animation play after the player's HP runs out and before the player restarts the level. But even though I have an alarm set, the player restarts right after the HP runs out, not giving the animation time to play and bypassing the alarm. Here is the code I'm using. Is there...
Me again - hey there! :)
I´ve got a problem with my swimmer, when he collides with my water collider body.
When he touches water, he experiences the slowmo-effect of water-physics, even
the buoyancy.
But the swimmer does not play the animation within the sPlayerS (S = swim)... has
25 frames of...
In preferences you can set the default playback type to either frames per game frame or frames per second. When you first install it's set to frames per second with a speed of 15.
I've set the default to frames per game frame, but there doesn't seem to be an option to set the default speed so it...
Hi!! i don´t speak english to well but i can try...
However... i'm making a shmup like gradius, r-type.. and i want to change the sprite when i press up or down, i tried a lot of different ways but it's something that i do wrong, the problem is when i want to stop the sprite at a specific...
Hey there!
I made an frame by frame intro animation, which is controlled by button pressing. Every time you press any key, the frame changes one step forward.
Now I want that after the last frame it changes the room/level to the actual gameplay part. How do I do that? The attached file shows my...
Hey there!
I need to animate my intro sequence frame by frame and I want that every time a button is pressed it changes to one frame forward. How do I do that?
The attached file is how I achieved this in Stencyl, but I don't know how to translate this into Game Maker Studios Drag and Drop...
Kia ora GMC,
I am working on a stealth platformer and need some animation done on the player character.
This is the player character:
A walking, running, crouching, climbing and hanging animations needed. If you are able to help you it would be much appreciated. A money value can be...
A simple animation error occurs in a certain object I have.
In Animation End event:
image_speed=0;
image_index=image_number-1;
This code is supposed to end the animation at the final subimage, but it shows the beginning subimage (image_index=0) for one split step before it changes to the correct...
Hello everyone,
I'm a wee bit of a newbie at this, so please forgive me any errors.
I'm having a problem with changing between states. I'm using Pixelated-Popes animation end code. While the char is on the ground the state switching (player.free/ player.attack) working flawlessly, attacks hit...
Hello,
I am creating a 2D top down shooter with gms, and wanted to know how to animate the character holding a gun and pointing it to the mouse without me having to draw him so many times. The camera is going to be at a 45 degree angle (like Stardew Valley, Enter the Gungeon, etc.), so it isn't...
Hi there,
I have recently started coding with Gamemaker and am making a top down shooter, kinda like Hotline Miami.
I have been able to find a website:https://www.yoyogames.com/blog/432/buttery-smooth-tech-tips-movement
which gave me tips on a super smoothe code for player movement however I...
Greetings,
A general query on coding animations;
What to do when certain frames need to be drawn/repeated at differing rates?
I need to run through the image indexes at varying speeds and also possibly hold on certain frames of various differing sprite indexes. I imagine needing to setup...
Greetings everyone!
My company, Prismatic Realms Inc. and I would like to introduce a new extension just released on the marketplace! It's called PRAction.
This extension will save you tons of time and greatly reduce your code line count when programming any sort of animations such as those...
Hi,
i have got problem with my basic platformer shooter.
If there is no instance destroy the reloading animation will never end but i f i put there after the change obj instance destroy the arm will disapeer and the normal firing one doesnt want to get there so my player is on hand only.
thank...